Tags:augmented reality, STEAM education, STEAM-oriented approach and STEAM-oriented educational environment
Abstract:
The article is devoted to the problem and benefits of the use immersive technologies at general school. Immersive technologies are an important tools for future improving the educational process, and important to study their impact on the mental and physical condition of young people, which will depend on the effectiveness of the use of VR in education at various levels. The purpose of the article is to analyze the use of immersive technologies for school learning and to identify the basic benefits of using immersive tech-nologies at general school. We made a comparative description of traditional learning and learning using immersive technologies. WE can highlight the main advantages of IT: providing the ability to change the relative size of the pre-investigated objects, which leads to the visualization of objects of the micro and macro world; creation of models of the phenomena or processes which cannot be directly and clearly registered by bodies of senses of the person; visualization of abstract models and production of objects that have no form in the real world; focusing students on the study of specific objects without distraction to external stimuli, which gives them the opportunity to focus fully on the material.
The Benefits of Using Immersive Technologies at General School