Tags:Immersive learning, Industry 5.0, Oculus2, Unity3D, VR and VR headset
Abstract:
This paper introduces an innovative approach to leveraging Virtual Reality (VR) technology in educational settings, specifically tailored to meet the demands of Industry 5.0. VR technology refers to computer-generated simulations of three-dimensional environments that users can interact with using specialized equipment like VR headsets.The aim of this study is to explore how VR can enhance student learning experiences. The methodology involves a comprehensive process of designing, creating, and implementing an immersive VR environment using Unity 3D. This includes integrating detailed 3D models and interactive elements to replicate historical settings, facilitating experiential learning. The VR environment incorporates an essential audio section to enrich immersion through spatial sound and contextual auditory cues, enhancing the overall learning experience. Additionally, the VR environment features object detection capabilities where students can interact with virtual objects and receive real-time feedback, such as object names and contextual information. This interactive component aims to deepen engagement and understanding of educational content through hands-on exploration.This research contributes to the field by showcasing practical applications of VR in education, highlighting its potential to transform traditional learning methods. By providing students with interactive virtual environments that integrate audio and object recognition technologies, this approach fosters innovative pedagogical practices and explores the future possibilities of immersive learning technologies.
Exploring the Future of Education Through Implementing Virtual Reality to Enhance Learning Outcomes: a Practical Approach