Tags:cultural heritage, experimental virtual museum, inclusion, multimodality and Virtual reality
Abstract:
Immersive and emerging technologies have met an impressive evolution in the last years and their presence is in everyday life. To this direction helped the wide use of the democratized game engines that play the role of the platforms that combine heterogeneous technologies. Nowadays, the virtual museum is a type of application that is used for communication and understanding, mainly in the sector of cultural heritage. The main objective of the MuseIT research project is the promotion of inclusion, participation, accessibility and equal opportunities for all through the development of a platform for remote immersive co-creative engagement with cultural assets and experiences. The ongoing MuseIT project aims to improve: (a) accessibility of cultural assets by development of multisensory representations and alternative expressions to enable engagement by the public regardless of functional or sensory impairments, (b) engagement with cultural assets and cultural co-creation by a broader public (regardless of variations in abilities and perceptual modalities), and (c) methodologies for preservation and safeguarding of cultural heritage with inclusion at its core. This contribution presents the initial state of the production phase for the virtual exhibition about the immersive cultural heritage experiences. Various research teams for further multimodal and multisensory experiments through haptics and emerging technologies will deliver this virtual space. This poster depicts the technical aspects of the virtual museum that will be used as an experimental research space.
Designing an Experimental Virtual Museum for Extended Social Inclusion Through Multimodality