Tags:cluster analysis, computer science, innovative pedagogy, machine learning, methods of teaching computer science, teaching computer science and virtual reality
Abstract:
The article presents the study of virtual reality tools for teaching computer science in the secondary school. In this context, the use of virtual reality tools for teaching computer science has been analyzed. The virtual reality applications had been developed by us for teach students algorithmization, programming, and spreadsheets. The assessment of the efficiency of virtual reality tools for teaching computer science in the secondary school and the process of defining the ways of improving the components of the scientific-methodological system of virtual reality tools was carried out using the methods of mathematical statistics. The innovative nature with the use of the virtual reality tools is a methodological condition for increasing the students’ interest in learning, activating their study process, revealing their cognitive and personal potentials as well as developing digital competences, independence and individuality etc. The authors emphasize that the use of virtual reality tools based on digital technologies requires thorough development of the virtual learning environment, a detailed selection of the study content and its adaptation to the concrete groups of students. By stating this we mean the search for more effective and systemic ways of achieving learning objectives: the methods; the selection of digital tools for presenting lecture materials, development of supplementary tasks; correction of the theoretical materials and the tasks on the basis of the study results and achievements of the students; motivating students to work with the study materials on their own etc
The Use of Virtual Reality Tools for Teaching Computer Science in the Secondary School