Mobile applications allow connecting the world around us with digital information. Augmented Reality (AR) applications are commonly used in museums, education and for research. AR applications can attract users with contextual and locally specific information. We present a concept, development of augmented reality (AR) application “Tilsimli arifler” in which we create literate environment for motivating of children in practicing reading and writing. In order to enhance the kids reading ability we propose to develop a learning mobile application that allows using modern mobile technologies, in particular, using the technology of augmented reality, to study the alphabet and learn how to make words. In this case, a prerequisite was the use of special (drawn) cards and a camera of a mobile device. When scanning a card with a camera on a user's smartphone, a three-dimensional image of the object deposited on the card should appear and which can be rotated in different directions (“spinning”) in real time.
Design of Mobile Augmented Reality System for Early Literacy