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08:45 | FLoC Plenary Talk: From Reachability to Temporal Specifications in Game Theory SPEAKER: Orna Kupfermann ABSTRACT. Multi-agents games are extensively used for modelling settings in which different entities share resources. For example, the setting in which entities need to route messages in a network is modelled by network-formation games: the network is modelled by a graph, and each agent has to select a path satisfying his reachability objective. In practice, the objectives of the entities are often more involved than reachability. The need to specify and reason about rich specifications has been extensively studied in the context of verification and synthesis of reactive systems. The talk describes a lifting of ideas from formal methods to multi-agent games. For example, in network-formation games with regular objectives, the edges of the graph are labeled by alphabet letters and the objective of each player is a regular language over the alphabet of labels. Thus, beyond reachability, a player may restrict attention to paths that satisfy certain properties, referring, for example, to the providers of the traversed edges, the actions associated with them, their quality of service, security, etc. The talk assumes no previous knowledge in game theory. We will introduce the basic concepts and problems, describe how their extension to games with more expressive specification of objectives poses new challenges, and study the resulting games. Joint work with Guy Avni and Tami Tamir. |
19:00 | VSL Public Lecture: Gödel in Vienna SPEAKER: Karl Sigmund |