TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 2 | |
| 2013 Computing Curriculum | |
| A | |
| a collection of example projects | |
| Abstraction | |
| Academic Dishonesty | |
| Academic performance prediction | |
| accelerated degree program | |
| accessibility | |
| Accessible | |
| achievement goals | |
| ACM 2013 Computing Curriculum | |
| ACM Code of Ethics | |
| ACM Guidelines | |
| ACM proceedings | |
| ACM/IEEE-CS 2013 Curricula Knowledge Area | |
| active learning | |
| active learning classrooms | |
| active learning environments | |
| activity | |
| adaptive learning | |
| adolescence | |
| Advanced Placement | |
| Advanced Placement (AP) | |
| Advanced Technical Education | |
| affective learning | |
| African Americans | |
| African-American middle school girls | |
| After-school | |
| Agile Collaboration | |
| Agile Education | |
| Agile Requirement | |
| Agile Software Development | |
| AI | |
| air quality | |
| Algorithm visualization | |
| algorithmic thinking | |
| Algorithms | |
| Alice Programming Language | |
| Alloy | |
| Android | |
| Android App | |
| Android Permissions | |
| AP Computer Science | |
| AP Computer Science Principles | |
| AP CSP | |
| App Inventor | |
| Applied computing | |
| Applied computing → Arts and humanities | |
| appreciative inquiry | |
| apprenticeship | |
| Arrays | |
| Artifact | |
| artificial intelligence | |
| Artificial Intelligence in Education | |
| artificial neural networks | |
| Arts | |
| Arts computing | |
| Aspirations | |
| assembly language | |
| Assembly Language Programming | |
| assessing student work | |
| assessment | |
| Assessment Design | |
| Assessment Tools | |
| assessments | |
| Assignment development | |
| Assignments Evaluation | |
| At least | |
| Athena | |
| Attrition | |
| Auto-grading | |
| Autograder | |
| Autograding | |
| Automated Assessment | |
| automated detection of struggling students | |
| automated feedback for programming assignments | |
| Automated grading | |
| Automated Group Suggester | |
| automated test generation | |
| automatic assessment system | |
| Automatic feedback | |
| automatic grading | |
| Automatic Item Generation | |
| Automation | |
| B | |
| badges | |
| basic algorithms and data structures | |
| BBC micro:bits | |
| Beauty and Joy of Computing | |
| Behavior | |
| belonging | |
| Best Practices | |
| BI | |
| bias | |
| Big Data | |
| big-data | |
| Bilingual Education | |
| Bioinformatics Algorithms | |
| bitcoins | |
| BJC | |
| Blackbox | |
| blended-learning | |
| block-based language | |
| block-based programming | |
| block-based programming environments | |
| blockchains | |
| blocks language | |
| blocks language written in itself | |
| Bloom’s taxonomy | |
| bootcamps | |
| Boy Scouts | |
| Brain-Computer Interface | |
| Brain-computer interface (BCI) | |
| BRAINSTORMING | |
| broadening access | |
| broadening participation | |
| broadening participation in computing | |
| Broadening the Participation | |
| building community | |
| buried error messages | |
| C | |
| C language | |
| C programming language | |
| C++ | |
| Capstone | |
| capstone project | |
| Career development | |
| Career Preparation | |
| Careers | |
| cascading error messages | |
| Case Studies | |
| Case Study | |
| case study research | |
| CAT capability tree | |
| Challenge-Based Education | |
| Challenge-Based Learning | |
| change recommendation | |
| cheat sheet | |
| Cheating | |
| Chicago Public Schools | |
| child | |
| children | |
| Circuit Playground | |
| citizen science | |
| citizenship | |
| Class Attendance | |
| Class room practice | |
| Classical AI | |
| classroom community | |
| classroom management | |
| classroom orchestration | |
| clickers | |
| cloud | |
| cloud computing | |
| CloudLab | |
| CNN | |
| Code Camp | |
| code crafting | |
| Code Critiquer | |
| Code design | |
| Code editor | |
| Code Quality | |
| Code Writing | |
| coding | |
| Coding and programming | |
| Coding boot camps | |
| Coding Bootcamps | |
| coding education | |
| Coding tools | |
| Coding tutorials | |
| cognitive load | |
| Cognitive Load Theory | |
| coherent instructional systems | |
| Cohort-based learning | |
| Collaboration | |
| Collaborative Course | |
| collaborative learning | |
| Collaborative Project | |
| Collaborative software engineering | |
| collaborative teaching | |
| College | |
| college/university teaching careers | |
| Committee on computing education in the liberal arts | |
| Committee report | |
| communication | |
| COMMUNICATION SKILLS | |
| communities of practice | |
| community | |
| Community College | |
| community colleges | |
| Community of Practice | |
| competitions | |
| compiler error messages | |
| compiler projects | |
| compilers | |
| complexity theory | |
| computability theory | |
| computational algorithmic thinking | |
| computational biology | |
| computational creativity | |
| Computational Modeling | |
| computational thinking | |
| computer clubs in secondary schools | |
| computer forensics | |
| computer networks | |
| Computer organization | |
| Computer Science | |
| Computer Science A | |
| computer science assessment | |
| computer science attitudes | |
| Computer science degree programs | |
| Computer Science Education | |
| computer science education research | |
| Computer science education → CS1 | |
| computer science for all | |
| Computer Science I | |
| Computer Science Majors | |
| Computer Science Principles | |
| computer science program | |
| Computer science programs | |
| Computer Science Summer Program | |
| Computer Science Unplugged | |
| computer security | |
| computer systems | |
| Computer Systems Fundamentals | |
| computerized evaluation | |
| Computers and Society | |
| Computing | |
| Computing and Music | |
| computing curricula | |
| Computing Curriculum | |
| computing education | |
| computing education purposes | |
| Computing education → Model curricula | |
| Computing experience | |
| Computing for All | |
| computing for non-cs major | |
| computing labs | |
| computing programs | |
| computing-math integration | |
| computing’s cultural styles | |
| concept inventory | |
| concept learning | |
| Concept Maps | |
| concurrent programming | |
| Containers | |
| contest | |
| context | |
| Contextualized CS | |
| Contextualized CS1 | |
| Continuous Integration | |
| cooperative learning | |
| coupling | |
| course and module development | |
| Course Development | |
| course project | |
| courseware | |
| Cozmo robot | |
| Creative computation | |
| creative thinking | |
| creativity | |
| creativity development | |
| Critical Reflection | |
| cross-sector | |
| Crucial CS Knowledge | |
| crypto currencies | |
| CS | |
| CS + X | |
| cs 0 | |
| CS 1 | |
| CS 2 | |
| CS curriculum | |
| CS Education | |
| CS Education Infrastructure | |
| CS Education Research | |
| CS for All | |
| CS Identity | |
| CS learning game development | |
| CS principles | |
| CS Professional Identity | |
| CS Programming | |
| CS Retention | |
| CS0 | |
| CS1 | |
| CS1 + Biology | |
| CS1/CS2 | |
| CS101 | |
| CS2 | |
| CS2013 | |
| CS4All | |
| CS4HS (Computer Science for High School) program | |
| CSE | |
| CSEd Research | |
| CSEd4SG | |
| CSforALL | |
| CSG-Ed | |
| CSinParallel | |
| CSP Curriculum | |
| CSS | |
| CSTA | |
| CSTransfer2017 | |
| cultural competency | |
| cultural responsiveness | |
| Culturally Relevant Pedagogy | |
| Culturally responsive teaching (CRT) | |
| Curriculum | |
| Curriculum and Instruction | |
| Curriculum change | |
| curriculum design | |
| Curriculum development | |
| curriculum guidelines | |
| Curriculum Landscape | |
| Curriculum review | |
| Curriculum Theater | |
| cyber ethics | |
| Cyber sciences | |
| Cyber Security | |
| CyberPatriot | |
| cybersecurity | |
| Cybersecurity curricular guidelines | |
| Cybersecurity education | |
| cybersecurity games | |
| Cybersecurity programs | |
| cybersecurity workforce development | |
| D | |
| Data analytics | |
| data collection | |
| Data Mining | |
| data mining model | |
| data models | |
| data science | |
| data structures | |
| data-driven approach for teaching programming | |
| data-driven decision-making | |
| data-driven intelligence | |
| data-driven support | |
| data-mining | |
| Database | |
| databases | |
| datasets | |
| debugging | |
| decision problems | |
| deduction | |
| deep learning | |
| Degree program development | |
| Demo | |
| design | |
| design patterns | |
| Design smells | |
| design thinking | |
| Designs | |
| development of sustainable support for CS Education | |
| DFW rate | |
| diagnostic assessment | |
| dialogue | |
| differentiated instruction | |
| Differentiation | |
| Difficulties | |
| Digital Literacy | |
| digital media informatics | |
| disability | |
| discrete math | |
| discrete mathematics | |
| Discrete structures | |
| distance/online education | |
| distributed | |
| distributed computing | |
| diversity | |
| Diversity/inclusion in CS | |
| Docker | |
| domain analysis | |
| DoS | |
| Dropout rate | |
| DS4SG | |
| DSP | |
| dual enrollment | |
| Dynamic Programming | |
| E | |
| e-learning | |
| Early Detection | |
| Early undergraduates | |
| Education | |
| Education for non-technical people | |
| Education Research | |
| education research proposals | |
| educational games | |
| educational interventions | |
| Educational Module | |
| educational technology | |
| educator certification | |
| Educators | |
| edX | |
| effective teaching practices | |
| efficiency and scalability issues | |
| Electroencephalography (EEG) | |
| Elementary | |
| elementary school | |
| Elementary School Students | |
| Elementary STEM | |
| embedded | |
| embedded assessment | |
| embedded programming | |
| embedded systems | |
| emotions | |
| Empirical Studies | |
| empiricism in computer science education research | |
| Employment | |
| engagement | |
| Engaging content | |
| engine | |
| engineering education research | |
| England | |
| enhanced compiler error messages | |
| Enrollment Growth | |
| equity | |
| eTexiles | |
| Ethics | |
| ethnicity | |
| Ethnographic Study | |
| evaluation | |
| Evaluation Design | |
| evolutionary coupling | |
| Exam Questions | |
| Examples for CS1/CS2 and Algo/Data Struct. classes | |
| Exams | |
| exemplars | |
| exercise | |
| Experience Report | |
| Experiences | |
| Experiential Learning | |
| Experimental Curriculum | |
| explanation-oriented programming | |
| Exploit Hacking | |
| Exploring Computer Science | |
| Exposing HS girls to CS | |
| exposure camps | |
| External Representations | |
| Extracurricular Computing Clubs | |
| extracurricular programs | |
| F | |
| facilitating | |
| faculty | |
| Faculty professional development | |
| failure | |
| feature selection | |
| feedback | |
| feedback mechanism | |
| Female Participation | |
| Females | |
| filks | |
| filtering | |
| First year experience | |
| first-generation college students | |
| flash cards | |
| flipped classes | |
| flipped classroom | |
| flipped learning | |
| flowcharts | |
| formal | |
| formal methods | |
| formative study | |
| FOSS | |
| FPGA Cloud | |
| Front End Development | |
| Fun | |
| Functional problem solving | |
| functional programming | |
| Future job market | |
| future time perspective | |
| future-oriented motivation | |
| G | |
| Game base learning | |
| Game Based Learning/Gaming | |
| Game Design | |
| game design for social change | |
| game development | |
| game programming | |
| game-based learning | |
| gamification | |
| Gamification in education | |
| gender | |
| Gender and diversity | |
| Gender and Underrepresented Minority | |
| Gender bias | |
| Gender Gap | |
| Gender gap in CS | |
| gender in computing | |
| gender issues | |
| general education | |
| general purpose blocks language | |
| Gesture | |
| GIS | |
| GitHub | |
| global | |
| Google Blockly | |
| Google IgniteCS | |
| Google-IgniteCS | |
| GP | |
| Grading | |
| Graduate Studies | |
| graduation rates | |
| Graduation Requirement | |
| Graph algorithms | |
| graphical user interface | |
| Graphics | |
| grounded theory | |
| Group and Individual Work | |
| group assignments | |
| Group Formation | |
| Group Suggester | |
| Group Suggestions | |
| growth mindset | |
| GUI | |
| guided practice | |
| H | |
| Hands-on | |
| hands-on lab education | |
| hands-on learning | |
| hardware | |
| Hardware Platform | |
| Hardware/architecture | |
| Haskell | |
| HCI | |
| help-seeking | |
| help-seeking strategies | |
| HFOSS | |
| high performance computing | |
| High School | |
| high school computer science | |
| High school teacher development | |
| higher education | |
| hints | |
| Hispanic/Latino | |
| Hispanics | |
| historical co-change | |
| history | |
| history of computing | |
| Holistic | |
| Hollywood movie | |
| hololens | |
| Homework | |
| HTML | |
| Human Subjects | |
| Humanitarian Free and Open Source (HFOSS) | |
| humanities and computing | |
| Humanities Computing | |
| Hybrid undergraduate curricula | |
| I | |
| IaaS | |
| Identity | |
| illustrative projects | |
| important influences in reaching CS for all | |
| Improved conceptual learning | |
| In-class Exercises | |
| inclusion | |
| inclusive | |
| inclusive teaching | |
| incremental development | |
| Indian Education for All | |
| indicator | |
| Industrial Experience | |
| industry | |
| Industry Needs | |
| industry partnership | |
| informal education | |
| Informal learning | |
| informal mentorship | |
| Informatics | |
| Informatics education | |
| Information Security | |
| Information systems curriculum development | |
| information systems education | |
| Information Technology | |
| Information technology curricula IT2017 | |
| Infrastructure | |
| innovative teaching | |
| Instant Feedback | |
| Institutional Review Board | |
| Instructional Coaching | |
| instructional design | |
| Instructional improvement | |
| instructional intervention | |
| instructional materials | |
| Instructional Support | |
| Integrated Development Environment | |
| intelligent | |
| Intelligent Tutoring Systems | |
| interaction design | |
| interactive | |
| interactive exercise | |
| Interactive Exercise Instructions | |
| Interactive instruction approach | |
| Interactive Learning | |
| interactive textbook | |
| Interactive tool | |
| interactive tutorial | |
| Interactive tutorials | |
| Interdisciplinarity | |
| Interdisciplinary | |
| Interdisciplinary Collaboration | |
| Interdisciplinary Course | |
| Interdisciplinary Courses | |
| Interdisciplinary Education | |
| Interdisciplinary groups | |
| interdisciplinary programs | |
| interest | |
| interest development | |
| interest-driven | |
| Internet of Things | |
| Internships | |
| interoperability | |
| Interprofessional education | |
| introduction to computer science | |
| Introductory computer science | |
| Introductory Computing | |
| Introductory Concepts | |
| Introductory programming | |
| inverted classroom | |
| IoT | |
| IRT | |
| IT curricular framework | |
| IT curricular guidelines | |
| item response theory | |
| iteration | |
| J | |
| Jailed Sandbox | |
| Java | |
| Java Programming | |
| JavaScript | |
| JSON | |
| Just in Time Learning | |
| K | |
| K-12 | |
| K-12 computer science education | |
| K-12 computing | |
| K-12 computing education | |
| K-12 Computing Pathways | |
| K-12 CS Education | |
| K-12 education | |
| K-12 learning module | |
| K-12 outreach | |
| K-12 schools | |
| K-12 teachers | |
| K-12/college collaboration | |
| K-6 Education | |
| K-8 | |
| K-9 | |
| K12 | |
| K12 CS Education | |
| K12 CS Framework | |
| K12 education | |
| K12 Teaching | |
| K5 Computer Science | |
| kernel security education | |
| keywords | |
| Knowledge Components | |
| knowledge skills and abilities | |
| Known Issues | |
| Kodu | |
| L | |
| Language choice | |
| language-neutral | |
| Large class | |
| Large classes | |
| Late Day | |
| Latin America | |
| leading change in K-12 schools | |
| learner analytics | |
| learning | |
| Learning Analytics | |
| Learning and Assessment Methodologies | |
| learning by doing | |
| Learning Communities | |
| learning community | |
| Learning curve | |
| Learning Cycle | |
| learning differences | |
| learning gains | |
| learning goals | |
| Learning Management System | |
| learning outcome | |
| learning outcomes | |
| Learning Processes | |
| Learning programming | |
| Lecture Based | |
| lecture slides | |
| Liberal arts | |
| liberal arts college | |
| Liberal arts institutions | |
| lightweight teams | |
| linear regression modeling | |
| Linked List Modeling | |
| Linked Lists | |
| Live coding examples | |
| living-learning communities | |
| LLVM | |
| logic | |
| Logic programming | |
| Logistics | |
| Longitudinal research | |
| LTI | |
| M | |
| Machine Learning | |
| makerspaces | |
| malloc | |
| Manipulative | |
| Manipulatives | |
| Map | |
| mapping | |
| massive open online course | |
| Masters Degree | |
| mathematics | |
| media computation | |
| Memory | |
| Memory Debugging | |
| Memory Management Concepts | |
| mental health | |
| mental illness | |
| Mentoring | |
| Mentorship | |
| message passing | |
| Messy Learning | |
| Metacognition | |
| Meteorology | |
| methodology | |
| micro:bit | |
| Microaggressions | |
| microcontrollers | |
| microworlds | |
| middle school | |
| middle school computer science | |
| Middle School Education | |
| middle school youth | |
| middle-school | |
| migrant farm workers | |
| Minorities in computing | |
| Misconceptions | |
| mixed reality | |
| Mobile Security | |
| Model | |
| model builder | |
| modeling student outcomes | |
| Mondrian art | |
| MOOC | |
| MOOCs | |
| motivated strategies for learning questionnaire | |
| motivation | |
| Motivation and Timing | |
| MPI | |
| multidimensional competencies | |
| music | |
| must be generated | |
| N | |
| National Academies | |
| Native Language | |
| Natural Language Processing | |
| NCWIT | |
| NCWIT EngageCSEdu | |
| near peer-mentoring | |
| needs assessment | |
| Networks | |
| Networks and Communication | |
| Neurofeedback | |
| new faculty mentoring | |
| New Interdisciplinary Programs (CS + X) | |
| Nifty | |
| Nifty Assignment | |
| Node.js | |
| non majors | |
| non-majors | |
| Nonmajors courses | |
| NoSQL | |
| notional machine | |
| novice learners | |
| novice programmers | |
| novice programming | |
| novice syntax errors | |
| NSA GenCyber | |
| NSA-GenCyber | |
| NSF education project | |
| O | |
| Object-oriented design | |
| online | |
| online course | |
| Online courses | |
| Online Editor | |
| Online Education | |
| Online experience | |
| online learning | |
| online Python IDE | |
| Online Social Networking | |
| open source | |
| Open Source Course Projects | |
| Open Source Software | |
| open-ended programming projects | |
| open-source software | |
| Operating Systems | |
| Outreach | |
| Outreach (Middle School) | |
| ownership | |
| P | |
| pair programming | |
| Para-educators | |
| parallel | |
| parallel and distributed computing | |
| parallel computing | |
| parallel design patterns | |
| parallel programming | |
| parallelism | |
| parodies | |
| Parsons Problems | |
| Parsons puzzles | |
| partnerships | |
| Password | |
| Pathways | |
| patterns | |
| pedagogical agent | |
| pedagogical content knowledge | |
| pedagogical datasets | |
| Pedagogical tools | |
| Pedagogy | |
| peer assessment | |
| Peer Collaboration | |
| Peer Evaluation | |
| peer grading | |
| Peer Instruction | |
| Peer mentoring | |
| peer tutoring | |
| penetration testing | |
| Perceptions | |
| Performance | |
| performance monitoring | |
| Persistence | |
| personalized feedback | |
| Physical computing | |
| Plagiarism | |
| plagiarism detection | |
| POGIL | |
| Pointers | |
| Policy | |
| policy implementation | |
| Polyglot persistence | |
| Postsecondary Education | |
| practice spaces | |
| Practitioner | |
| Praxis | |
| Pre-college activity | |
| pre-college programs | |
| Predicate logic | |
| Predictive Analysis | |
| Predictive tools | |
| prerequisite testing | |
| Prescriptive Analytics | |
| Primarily undergraduate institutions | |
| primary education | |
| primary school | |
| Primary school teachers | |
| prior experience | |
| Prior Programming Experience | |
| privacy | |
| Probabilistic Embedding | |
| problem solving skills | |
| Problem-based learning | |
| Processing | |
| Professional behavior | |
| Professional Development | |
| professional development of K-12 school teachers | |
| professional ethics | |
| Professional goals | |
| professional identity | |
| professional learners | |
| professional practice | |
| Professional Teaching Track | |
| Program accreditation | |
| Program Analysis Tools | |
| program comprehension | |
| Program Reasoning Ability | |
| program state | |
| program tracing | |
| programming | |
| programming assignment | |
| Programming assignments | |
| programming concepts | |
| programming contest | |
| programming contests | |
| Programming courses | |
| Programming editor | |
| programming education | |
| Programming environments | |
| Programming Exercises | |
| programming experience | |
| Programming Game | |
| programming languages | |
| Programming pedagogy | |
| programming process | |
| programming style | |
| Project Based Learning | |
| Project Based Learning (PBL) | |
| Project Design for Memory Management | |
| Project Planning | |
| project-based | |
| project-based learning | |
| proof development | |
| proofs | |
| protocol headers | |
| protocol visualization | |
| pseudocode | |
| Python | |
| python and scapy assignment | |
| Python/R | |
| Q | |
| qualifications | |
| qualitative | |
| Qualitative Analysis | |
| Qualitative Content Analysis | |
| qualitative methodology | |
| Quantum Annealing | |
| Quantum Artificial Intelligence | |
| questioning | |
| Quick-Sort | |
| R | |
| R-PFA | |
| RapidMiner | |
| Raspberry Pi | |
| Real world data | |
| real-time assessment | |
| reasoning | |
| reception | |
| Recommender systems | |
| Recruitment | |
| recurrent neural network | |
| recursion | |
| references | |
| Reflection | |
| Relational algebra | |
| Remix Assignments | |
| Replication | |
| repositories | |
| Research | |
| Research and evaluation | |
| Research Community | |
| Research culture | |
| research design | |
| Research experience | |
| Research quality | |
| Research-Practitioner Partnership | |
| research-supported pedagogy | |
| Researcher-Practitioner Partnership | |
| Resilience | |
| resources | |
| REST | |
| retention | |
| Reverse Engineering | |
| reversibilit | |
| robot programming | |
| Robotics | |
| rubrics | |
| rule-based language | |
| Rural education | |
| S | |
| S-STEM | |
| scaffolding | |
| Scalable Instructional resources | |
| scaling up | |
| scholar program | |
| Scholarship of Teaching and Learning | |
| School Administrators | |
| School Districts | |
| Science activities | |
| Science classrooms | |
| Scouting | |
| Scratch | |
| secure coding | |
| Secure Programming | |
| secure scripting | |
| Security | |
| security education | |
| security-first principles | |
| SEL | |
| self-assessment | |
| self-efficacy | |
| self-regulation | |
| Semantic Web | |
| Semantic-based AIG | |
| senior capstone | |
| sense of belonging | |
| Sequence Recommendation | |
| serious games | |
| service learning | |
| Service-Learning | |
| Session-based recommendations | |
| Shared Goals | |
| SIGCSE | |
| simulator | |
| singing | |
| sketching | |
| small department | |
| Small Liberal Arts Colleges | |
| Smart Content | |
| smart learning tools | |
| Smart Sparrow | |
| Snap | |
| social good | |
| Social justice | |
| socio-economic | |
| soft circuits | |
| Soft Skills | |
| software | |
| software change impact analysis | |
| Software Defects | |
| Software Defined Networking | |
| Software design | |
| software development | |
| Software engineering | |
| software engineering best practice | |
| Software Engineering Education | |
| Software Patterns | |
| Software Project | |
| software project management | |
| software testing | |
| SOLO taxonomy | |
| Sound Design | |
| Spatial data | |
| spatial reasoning | |
| spiral-theory-based curriculum | |
| stacks | |
| standards | |
| state policy | |
| state-wide initiatives supporting CS | |
| statewide | |
| Statistics | |
| status report | |
| STEAM | |
| STEM | |
| STEM education | |
| STEM self-efficacy | |
| Struggle | |
| Student Analytics | |
| Student centered research | |
| student data analytics | |
| Student Diversity | |
| student engagement | |
| Student expectation | |
| Student involvement | |
| Student Leadership | |
| Student Motivation | |
| Student peer relationships | |
| student performance | |
| student performance model | |
| Student Recruitment | |
| student retention | |
| Student Stress | |
| student survey | |
| Student surveys | |
| Student's background | |
| Student-centered learning | |
| Student-created videos | |
| students | |
| Students Perception | |
| Students with Disabilities | |
| study abroad | |
| study guide | |
| Study habits | |
| study motivation | |
| study strategies | |
| subgoal | |
| subgoal labeled worked examples | |
| subsequent error messages | |
| substitution model | |
| summer camp | |
| Summer camps | |
| Survey | |
| sustainability | |
| symbolic | |
| syntax error messages | |
| Synthesis computer science course | |
| system | |
| Systematic process for debugging | |
| Systemic Change | |
| systems programming | |
| T | |
| tangible | |
| targeted association rule mining | |
| task design | |
| teacher certification | |
| teacher development | |
| teacher education | |
| teacher preparation | |
| Teacher Professional Development | |
| Teacher Recruitment | |
| Teacher Training | |
| Teachers | |
| Teaching | |
| teaching assistant | |
| teaching at scale | |
| Teaching demonstrations | |
| TEACHING TECHNIQUE | |
| teaching tips | |
| Teaching track faculty | |
| team assignments | |
| team roles | |
| Team Teaching | |
| team training | |
| team-based learning | |
| Team-Teaching | |
| teamwork | |
| Tech Startup Model | |
| technology | |
| Technology Enhanced Learning | |
| teenagers | |
| Temporal Data Mining | |
| terminology | |
| Test Driven Development | |
| testing effect | |
| Textbook | |
| theorem prover | |
| theoretical computer science | |
| theory course | |
| think-aloud | |
| three | |
| three keywords | |
| Tracing | |
| traditionally underrepresented minority students | |
| training data | |
| training team of graders | |
| transfer | |
| transfer pathway | |
| Transfer Programs | |
| Troubleshooting | |
| turtle stitch | |
| Two-Stage Project | |
| Two-Year College | |
| U | |
| unconscious bias | |
| under-served | |
| Undergraduate Advising | |
| Undergraduate Computer Science | |
| undergraduate courses | |
| undergraduate curriculum | |
| undergraduate education | |
| Undergraduate Exposure | |
| Undergraduate Instruction | |
| Undergraduate research | |
| undergraduate research experiences | |
| Undergraduate Teaching Assistants | |
| Undergraduates | |
| underrepresentation | |
| Underrepresented | |
| underrepresented groups | |
| underrepresented populations | |
| underrepresented students | |
| Unit Testing | |
| Universal Design | |
| universal windows platform | |
| Unplugged | |
| Upper elementary grades | |
| URM | |
| V | |
| validation | |
| values | |
| variability | |
| verification | |
| version control | |
| Video | |
| Video Games | |
| video quizzes | |
| videogames | |
| Virginia | |
| Virtual Lab | |
| virtual machine introspection for cybersecurity education | |
| virtual reality | |
| Visual Programming | |
| visualization | |
| Visualization packages | |
| visually impaired | |
| vulnerability analysis | |
| vulnerability assessment and management | |
| W | |
| web application | |
| Web based teaching tools | |
| web development | |
| Web engineering curriculum | |
| web portal | |
| Web services | |
| web-cat | |
| Webcam | |
| well-being | |
| wellness | |
| Whole-school | |
| women | |
| women in computer science | |
| women in computing | |
| women in tech | |
| Women in Technology | |
| work-integrated learning | |
| Worked Examples | |
| Workforce Expansion | |
| working pace | |
| Workshops | |
| Writing | |
| writing-to-learn | |
| X | |
| x86-64 | |