TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 2 | |
| 2D images | |
| 2D transformation | |
| 3 | |
| 3D environment | |
| 3D transformation | |
| 5 | |
| 51% attack | |
| A | |
| Action Recognition | |
| active learning | |
| Active Perception | |
| activity in networks | |
| adaptive behavior | |
| adaptive behaviour | |
| adaptiveness | |
| affective computing | |
| agent-based modeling | |
| AGI | |
| AI theory | |
| Alan Turing | |
| algebraic topology | |
| ambiguous image | |
| analysis of non-stationary signals | |
| Android Robot | |
| animat | |
| artificial emotional intelligence | |
| artificial intelligence | |
| artificial neural network | |
| artificial neural networks | |
| artificial social agent | |
| association subsystem | |
| associations | |
| associative memory | |
| asymmetric ciphersystems | |
| atari 2600 games | |
| Attack Kill Chain Model | |
| Attacks Taxonomy (Classification) | |
| attribute management | |
| attribute-based encryption | |
| authentication | |
| authentication algorithms | |
| auto-logistic models | |
| autonomous learning from the environment | |
| B | |
| Bayesian Network | |
| behavior modeling | |
| Behaviour | |
| benchmarking | |
| BICA Challenge | |
| BICA continuity | |
| Big-Data | |
| bio-inspired | |
| bio-inspired learning | |
| Biological inspiration | |
| biologically inspired methods | |
| Biomedical signal processing | |
| bitcoin | |
| Block cipher | |
| blockchain | |
| body | |
| brain | |
| Brain Computer Interface (BCI) | |
| Brain Research Programs | |
| business continuity | |
| C | |
| cellular automata | |
| cellular homeostasis | |
| CHC model | |
| Chinese Room | |
| Church-Turing Lovers | |
| clustering | |
| cognitive architecture | |
| cognitive architectures | |
| cognitive information processing | |
| cognitive linguistic | |
| cognitive modeling | |
| cognitive process | |
| cognitive systems | |
| cognitive technologies | |
| cognitive validity | |
| collaborative robotics | |
| competition | |
| complex networks | |
| computational model | |
| computational neuroscience | |
| computer proofs | |
| Computer Vision | |
| conceptual spaces | |
| conflict | |
| conflict of concept | |
| conflict of concepts | |
| connectivity | |
| connectome | |
| conscious program | |
| conscious robot | |
| conscious system | |
| Consciousness | |
| constructivist learning | |
| control channel | |
| control system | |
| convolution networks | |
| cooperation | |
| covert channel | |
| Cross-Correlation | |
| Crypto headset | |
| cryptocurrency | |
| CST | |
| Cumulative learning | |
| curiosity | |
| cybersecurity | |
| cybersecurity violation risks | |
| cyberspace | |
| D | |
| Data Driven Conceptual Spaces | |
| data interpretation | |
| Data Loss Prevention | |
| Data mining | |
| data model | |
| Decision Making | |
| deep learning | |
| deep reinforcement learning | |
| Developmental learning | |
| dew | |
| Dialogue | |
| differential-algebraic equations | |
| digital currency | |
| digital economy | |
| digital identity | |
| digital society | |
| digital watermarks | |
| Discovery Machines | |
| discrete dynamics | |
| Disembodied cognition | |
| disgust | |
| distributed production control | |
| distributed representation | |
| domain-based natural languages | |
| dopamine | |
| double opponent | |
| double-spending attack | |
| DOZEN | |
| Dreaming Machines | |
| Dual-process Theory | |
| Dynamic Subsumption | |
| dynamical system | |
| dynamics | |
| E | |
| education | |
| edutainment | |
| EEG | |
| EEG analysis | |
| effective connectivity | |
| efficient engineering | |
| embedding information | |
| Emotion | |
| Emotion Detection from Text | |
| emotion learning | |
| emotion modelling | |
| emotional intelligence | |
| Emotions | |
| empirical neural circuits | |
| Engineering Thesis in Machine Consciousness | |
| ensuring the confidentiality of mobile communication | |
| Episodic Simulation | |
| Euclid | |
| evaluation of personnel | |
| Evolved information processing mechanisms | |
| exploitation-oriented learning | |
| extended brain-computer interface | |
| eye movements | |
| F | |
| face detection | |
| face identification | |
| face matching | |
| face representations | |
| fMRI | |
| Forecasting | |
| functional | |
| Functional Circuit Analysis | |
| future product life cycle management | |
| G | |
| Geminoid | |
| Geminoid Robot | |
| general artificial intelligence | |
| Genetic Algorithm | |
| genetic assimilation | |
| Goal directed planning | |
| goal of behavior | |
| GOST | |
| Graphics processing unit(GPU) | |
| Grid cell | |
| grouping | |
| H | |
| handwritten signature | |
| hardware encryption | |
| hebbian rules | |
| heterogeneous information | |
| heterogeneous neural network | |
| hiding effect | |
| Hierarchical Models | |
| hippocampus | |
| Hipppcampus | |
| Honest Signals | |
| hue feature salience | |
| Human Humanoid Interaction (HHI) | |
| Human robot collaboration | |
| Human-Humanoid Interaction | |
| hybridization | |
| hyperdimensional computing | |
| hysteresis | |
| I | |
| iCub humanoid | |
| indirect measurements | |
| individual peculiarities of viewing | |
| Industry 4.0 | |
| information duality | |
| information flow | |
| Information security | |
| information security incident | |
| information system | |
| information transfer | |
| insider identification | |
| insider information security threat | |
| insight | |
| Intelligence Factor | |
| intelligent design and manufacturing | |
| interaction between learning and evolution | |
| interactive visualization environment | |
| internal representation system | |
| Internet of Things | |
| interpretation control | |
| interprocess communication | |
| intrinsic motivation | |
| intuition | |
| inverse problems | |
| K | |
| kitchen robots | |
| Knapsack Problem | |
| knowledge heterogeneity | |
| knowledge level | |
| knowledge representation | |
| knowledge transfer | |
| L | |
| Language acquisition | |
| lateral inhibition | |
| Learning Environment | |
| learning load | |
| learning to predict | |
| Liking | |
| long-term synaptic plasticity | |
| M | |
| M2M communication | |
| machine consciousness | |
| Machine Leaning | |
| machine learning | |
| mandatory access control | |
| manipulator | |
| Mathematical reasoning | |
| Meta-morphogenesis | |
| Mixed Initiative | |
| mobile application | |
| Model | |
| model compatibility | |
| Modular neural networks | |
| motivational system | |
| Motivations | |
| multi model | |
| multi-agent framework | |
| multidimensional data structure | |
| multifingered hand | |
| multilevel security | |
| mutation | |
| N | |
| natural language | |
| Natural Language Comprehension | |
| Navigation | |
| NetLogo | |
| neural network | |
| neural network based simulation | |
| neural networks | |
| Neural Systems | |
| neurodynamic model | |
| neuromodulation | |
| neuromorphic computing | |
| neuronal plasticity | |
| neuroprocessor | |
| non-malicious modifications | |
| Non-Reductive Machine Consciousness | |
| Non-Reductive Physicalism | |
| non-structured data | |
| nonlinear dynamical system | |
| O | |
| Object Detection | |
| OLAP | |
| open-ended learning | |
| P | |
| pain | |
| pair-wise cliques | |
| paradox | |
| parallel computation | |
| Partially-observable Markov Decision Processes | |
| path planning | |
| pattern recall | |
| Pavlov Principle | |
| Pedestrian Guidance | |
| Peripheral Vision Display | |
| personal agent | |
| Personal pronouns | |
| phenomenal consciousness | |
| phenomenal maps | |
| Place cell | |
| Planning | |
| pleasure | |
| Probabilistic Inference | |
| problem representation | |
| Problem solving | |
| profit sharing | |
| proof-of-concept exploit | |
| protection from eavesdropping | |
| prototype theory | |
| Q | |
| Q-learning | |
| Q-network | |
| R | |
| Rational Set of Methods | |
| Reguard | |
| reinforcement learning | |
| rejected type | |
| Remote Attack | |
| resting state | |
| restricted Boltzmann machine | |
| return fixations | |
| rich club | |
| Roadmap to human-level intelligence | |
| robot dream | |
| Robot episodic memory | |
| Robot learning | |
| Robotic | |
| robotic wheelchair | |
| robotics | |
| Rubin’s Vase | |
| S | |
| safe AI | |
| Sanz's challenge | |
| second-order neighborhood | |
| secure communication system | |
| Security Intelligence Center | |
| Security module | |
| Security Operations Center | |
| self-awareness | |
| self-organizing map | |
| Self-Organizing Maps | |
| semantic characteristics | |
| semantic map | |
| semantic modeling | |
| semantic network | |
| semantic search | |
| semantic stability | |
| semi-empirical model | |
| Sensory Integration | |
| sequential learning algorithm | |
| Serotonin | |
| Sex Robots | |
| SIEM | |
| sign | |
| sign based world model | |
| simulation | |
| single image per person | |
| smart city | |
| smart contract | |
| social awareness | |
| social network | |
| social phenomena | |
| Social Robot | |
| Social Robotics | |
| Social Sensing | |
| socio-inspired methods | |
| soft skills | |
| SOM | |
| Somatosensory | |
| spike-timing-dependent plasticity | |
| spiking neural networks | |
| Spinozian phenomenalism | |
| stalking behavior | |
| Story Understanding | |
| Strong AI | |
| Strong Semantic Computing | |
| sub-consciousness | |
| subjective feeling | |
| subsymbolic representation | |
| Sybil attack | |
| symbolic representations | |
| Syntactic Parser | |
| synthesis | |
| T | |
| Tangled Logic | |
| TCP socket | |
| Text Analysis | |
| Text Recognition | |
| the self | |
| theory of categories | |
| THSOM | |
| time patterns | |
| Time series analysis | |
| Time Series Data Analysis | |
| transfer | |
| transfer entropy | |
| trustworthiness | |
| Turing test | |
| tutorial | |
| U | |
| unconscious | |
| unknown environment | |
| V | |
| Value Calculation System | |
| Vection | |
| Vector Symbolic Architectures | |
| venture | |
| Verbal Attack Indicator | |
| verification | |
| video | |
| video authentication | |
| video sequence | |
| virtual actor | |
| Virtual Creatures | |
| virtual environment | |
| virtual reality | |
| visual attention | |
| visual processing | |
| visualization support tools | |
| visualizing heterogeneous information | |
| VLSI | |
| W | |
| Wanting | |
| wavelet phase coherence | |
| whole brain architecture | |