TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| ( | |
| (Parameterized) complexity | |
| - | |
| - GTEP: Auctions and Market-Based Systems | |
| - GTEP: Equilibrium | |
| - MAS: E-Commerce | |
| - MAS: Mechanism Design | |
| 1 | |
| 1-Euclidean | |
| 1-UIP clauses | |
| A | |
| abductive reasoning | |
| ABox abduction | |
| Absorption time | |
| Acoustic echoes | |
| action and change | |
| action languages | |
| action recognition | |
| active learning | |
| active surveillance planning | |
| activities of daily living | |
| activity recognition | |
| Actual Cause | |
| Adaptation-Guided Case-Based Maintenance | |
| Adaptive Behavior | |
| Adaptive Consistencies | |
| adaptive opponents | |
| adaptive submodular optimization | |
| Adaptive submodularity | |
| additional heuristics | |
| ADMM | |
| advisors | |
| aerosol optical depth | |
| affect | |
| Age Prediction | |
| agenda management | |
| agent behavior model prediction | |
| Agent-Centered Search | |
| AI | |
| Algorithm Portfolios | |
| Algorithm Tuning | |
| Algorithms | |
| alternating direction method of multipliers | |
| Alzheimer's Disease | |
| Alzhemier's Disease | |
| analogical reasoning | |
| analogue systems | |
| Analogy | |
| Analytical solution | |
| AND/OR search | |
| angular distance | |
| Answer Set Programming | |
| Anytime optimization | |
| application | |
| applications of planning | |
| Approximate Nash Equilibrium | |
| approximate near neighbor search | |
| Approximate Nearest Neighbor Search | |
| Approximation | |
| approximation algorithms | |
| Artificial Neural Nets | |
| asserting clauses | |
| associative memory | |
| atrial fibrillation | |
| auctions | |
| Augmented Lagrangian Multiplier method | |
| Augmented Langrange Multiplier Method | |
| automated reasoning | |
| Automatic statistician | |
| Autonomous Electricity Trading Agents | |
| Autonomous Robotics | |
| Autonomous Systems | |
| Auxiliary Data Retrieval | |
| B | |
| Backdoor criterion | |
| backdoor set | |
| Backdoors | |
| bag-of-words | |
| Bag-of-words Model | |
| bagging | |
| barrier removal | |
| Battery Estimation | |
| bayesian | |
| Bayesian extensive games | |
| Bayesian Inference | |
| Bayesian Learning | |
| Bayesian network | |
| Bayesian networks | |
| Bayesian nonparametric modeling | |
| Bayesian nonparametrics | |
| Bayesian optimization | |
| Bayesian probabilistic tensor factorization | |
| Behavior Prediction | |
| Behavior Propagation | |
| Belief Change | |
| Belief Propagation | |
| belief-adjustment | |
| benchmark planning problems | |
| best-first search | |
| Bi-Objective Combinatorial Optimization | |
| Bias Removal | |
| big data | |
| bimodal sparse representation | |
| Binary Codes | |
| binary embedding | |
| binary signature | |
| Biological pathways | |
| Biometrics | |
| Block-Diagonal Constraints | |
| boolean optimization | |
| boosting | |
| bootstrapping | |
| Bounded Approximate Inference | |
| bounded rationality | |
| bounded suboptimal search | |
| Brain-Computer Interfaces | |
| bribery | |
| C | |
| Cake cutting | |
| Calibration | |
| campaign management | |
| candidate availability | |
| Canine Learning | |
| Canonical correlation analysis (CCA) | |
| Case-Based Maintenance | |
| Case-Based Reasoning | |
| Case-control studies | |
| category matching | |
| Causal Inference | |
| causal models | |
| Causal Reasoning | |
| causality | |
| Chinese Microblogs | |
| choosing weak learners | |
| Citation Network | |
| CiteTextRank | |
| Citizen Science | |
| Class Sequential Rules | |
| classical music | |
| classical planning | |
| Classification | |
| Classwise Block-Diagonal Structure | |
| clause learning | |
| Clustering | |
| clustering on graph | |
| Co-occurrence Graph | |
| coaching robots | |
| Coactive Learning | |
| coevolutionary networks | |
| cognition | |
| cognitive architecture | |
| Cognitive Modeling | |
| cognitive robotics | |
| Cognitive Systems | |
| Collaborative Filtering | |
| collaborative models | |
| collapsed Gibbs sampling | |
| Color Refinement | |
| Column Generation | |
| combinatorial design | |
| common-sense reasoning | |
| commonsense knowledge | |
| Community detection | |
| Comparative queries | |
| comparison shopping agents | |
| Competition relationships | |
| Competitive assortment optimization | |
| Competitive Contagion | |
| compilability | |
| compilation | |
| compilation based approach | |
| Complex Contracts | |
| Complexity | |
| complexity of query answering | |
| Composite Gradient Mapping | |
| composite regularization | |
| compositional model | |
| compression code | |
| computational (in)tractability | |
| Computational Advertising | |
| computational aesthetics | |
| computational complexity | |
| computational creativity | |
| Computational economics | |
| computational linguistic features | |
| Computational social choice | |
| Computational Statistics | |
| Computational Sustainability | |
| computer algebra | |
| computer vision | |
| Computer-Aided Education | |
| Computing policies under uncertainty | |
| CoMSS | |
| concept learning | |
| concept-level sentiment analysis | |
| Conditional Gradient | |
| conditional planning | |
| Conditional Restricted Boltzmann Machine | |
| Conformant probabilistic planning | |
| Congestion games | |
| conjunctive queries | |
| Connected Row Convex Constraints | |
| Connectivity | |
| consistency checking | |
| Constraint Optimization | |
| Constraint Programming | |
| constraint satisfaction | |
| Constraint Satisfaction Problem (CSP) | |
| Constraint Satisfaction Problems | |
| constraint solving | |
| constraint-based clustering | |
| Constraint-based planning | |
| constraints | |
| constraints over a sequence | |
| Constructive Arguments | |
| context | |
| context matching | |
| Context-awareness | |
| contingent planning | |
| Continuous Optimization | |
| Contrastive Divergence | |
| control | |
| control of elections | |
| Conversation modeling | |
| Convex Algorithm | |
| convex optimization | |
| convex relaxation | |
| convolutional neural networks | |
| cooperation | |
| Cooperative Agents | |
| Cooperative game theory | |
| coordinate descent | |
| Coordination & Collaboration | |
| Coordination Games | |
| Correction and Editing | |
| correlation | |
| cost-optimal planning | |
| Counterfactual Regret Minimization | |
| counting | |
| covariance | |
| covariate shift | |
| CP-nets | |
| Cross Lingual | |
| cross lingual classification | |
| cross-domain learning | |
| Cross-View Learning | |
| Cross-view Similarity Search | |
| Crowd-Sourcing | |
| Crowdsourcing | |
| CRRA utilities | |
| CSAI: Modeling the interactions of agents with different and often conflicting interests | |
| CSP | |
| D | |
| Data Augmentation | |
| Data Management | |
| Data Privacy | |
| Data Quality | |
| data selection | |
| data-driven methods in education | |
| Dataless Text Classification | |
| datalog | |
| Dataset | |
| DCOP | |
| DCOPs | |
| De-anonymization | |
| DEC-MDP | |
| Deception | |
| Decision Diagrams | |
| Decision Diagrams (ADD - AADD - OBDD - SLDD) | |
| Decision making | |
| decision utility | |
| Decision-making | |
| deduplication | |
| Deep Belief Network | |
| Deep belief networks | |
| Deep Belief Propagation | |
| Deep Learning | |
| deep representations | |
| delete-free planning | |
| Density Matrix | |
| Density-based algorithm | |
| density-ratio estimation | |
| dependent sampling | |
| Description Logic | |
| Description Logic Programs | |
| Description Logics | |
| design | |
| determinantal point process (DPP) | |
| Deterministic Parallelization | |
| Diagnosis and Abductive Reasoning | |
| Diagram Understanding | |
| dialog analysis (emotional or information roles) | |
| dichotomy theorems | |
| dictionary learning | |
| diffusion network | |
| Dimension reduction | |
| dimensionality reduction | |
| direct model counting | |
| Disaster Informatics | |
| discriminant analysis | |
| disease mapping | |
| Disjunctive constraint | |
| disjunctive datalog | |
| distance estimates | |
| distance learning | |
| Distance Metric Learning | |
| Distributed AI | |
| Distributed Auctions | |
| Distributed Constraint Optimization Problems | |
| Distributed CSP | |
| Distributed Problem Solving | |
| distribution change | |
| DL-Lite | |
| Do-calculus | |
| document classification | |
| Document editing interfaces | |
| document visualization | |
| domain adaptation | |
| domain consistency | |
| domain predictive control | |
| domain-dependent knowledge | |
| Double Configuration Checking | |
| Doubly Regularized Portfolio | |
| Dropout traning | |
| Dynamic Controllability | |
| Dynamic Hierarchical Dirichlet Process | |
| Dynamic Problem | |
| dynamic programming | |
| E | |
| Earth mover's distance | |
| Echo-State Network | |
| Ecology | |
| eCommerce | |
| educational data mining | |
| efficiency | |
| efficient inference | |
| Eigenfunction Extrapolation | |
| elections | |
| Electric Vehicles | |
| electricity tariff | |
| elementary loops | |
| Elimination orderings | |
| Embedding | |
| Emergency Management | |
| Emotion | |
| Emotion Classification | |
| emotion inference | |
| emotions extraction | |
| Empirical | |
| empirical hardness models | |
| empirical risk minimization algorithm | |
| Endogenous budgets | |
| Endowment effect | |
| energy disaggregation | |
| energy efficiency | |
| Ensemble learning | |
| entity matching | |
| entity search | |
| Envy-free allocation | |
| epidemic control | |
| Equilibria Computation | |
| Equilibrium analysis | |
| Equilibrium computation | |
| Equilibrium existence | |
| Equilibrium preserving transformation | |
| equilibrium theory | |
| Equivalence class | |
| EV charging | |
| event recommendation | |
| evolution of cooperation | |
| Evolutionary game theory | |
| Exchange | |
| exchangeability | |
| execution monitoring | |
| experienced utility | |
| experimentation | |
| explanation generation | |
| explanation-based learning | |
| Extensive form games | |
| extensive-form games | |
| External Sources | |
| F | |
| Face recognition | |
| Face verification | |
| facility location | |
| Fact Extraction | |
| Fair division | |
| Fast | |
| feature | |
| feature grouping | |
| Feature Learning | |
| Feature Noising | |
| feature representation discovery | |
| feature selection | |
| feature sparseness | |
| feature-cost sensitive learning | |
| Filtering algorithms | |
| finite automata | |
| Finite Traces | |
| First Order Logic | |
| first-order parallel and prioritized circumscription | |
| first-order rewritable | |
| first-order stable model semantics | |
| Fisher discrimination Dictionary learning (FDDL) | |
| Fisher market game | |
| Fisher markets | |
| Fitted Q-Iteration | |
| Fixed-parameter tractable algorithms | |
| fixpoint computation | |
| flexibility | |
| FOND | |
| forbidden configurations | |
| forecast diabetes complications | |
| Fractional Automorphism | |
| Fraudulent Support Telephone Number | |
| free energy | |
| Frequency | |
| functional dependencies | |
| G | |
| gain frame | |
| Gambling | |
| Game Abstraction | |
| Game description language | |
| game generation | |
| game mechanics | |
| Game Solving | |
| Game Theory | |
| Game Theory (cooperative and non–cooperative) | |
| games with a purpose | |
| Gaussian process | |
| gaussian process bandits | |
| gaussian processes | |
| Gaussian random field | |
| Gaze Modelling | |
| General game playing | |
| General iterative solver | |
| generalization analysis | |
| Generalized Fused Lasso | |
| Generated Content | |
| Generative model | |
| genetic algorithms | |
| geographical features | |
| Geometric Methods | |
| Global Constraint | |
| global constraints | |
| global optimization | |
| goal-driven autonomy | |
| GOLOG | |
| gradient | |
| Graph clustering | |
| graph construction | |
| Graph degeneracy | |
| Graph mining | |
| graph partitioning | |
| Graph structured data | |
| graph theory | |
| graph-based learning | |
| graphical models | |
| Greedy Best First Search | |
| Green Buildings | |
| Grounded Language Acquisition | |
| group buying | |
| group lasso | |
| Group Recommender System | |
| GTEP: Auctions and Market-Based Systems | |
| Guaranteed Targeted Display Advertising | |
| H | |
| Hamming distance | |
| Hardware | |
| Hawkes process | |
| HCC: Game-theoretic mechanism design of incentives for motivation and honest reporting | |
| helpfulness prediction | |
| heterogeneous data mining | |
| Heterogeneous Multi Robot Systems | |
| heterogeneous social networks | |
| Heterogeneous users | |
| Heuristic Search | |
| Heuristics | |
| Hierarchical search | |
| Hierarchical Text Classification | |
| Higher-order orthogonal iteration | |
| HMM | |
| Household occupant behavior modeling | |
| human advice | |
| Human Cognitive Bias | |
| human computation | |
| Human Computer Interaction | |
| Human Mobility | |
| Human-aware planning | |
| Human-Robot Interaction | |
| Hybrid Automata | |
| hybrid domains | |
| hybrid singular value thresholding | |
| Hypergraph | |
| I | |
| IBM Model 1 | |
| Iconic Hand Gestures | |
| Ideal Kernel | |
| identification constraints | |
| Identity resolution | |
| Image Classification | |
| image hashing | |
| Image Parsing | |
| Image Retrieval | |
| Image Semantic Segmentation | |
| image summarization | |
| image tags | |
| images and comments | |
| Imitation Learning | |
| immunization | |
| Imperfect Information | |
| imperfect information games | |
| implementation | |
| Implicit Feedback | |
| importance sampling | |
| inadmissibility | |
| Incomplete information | |
| inconsistency | |
| inconsistency-tolerant query answering | |
| Incremental Search | |
| independence of clones | |
| independent cascade model | |
| independent components | |
| Indifference | |
| Individual rationality | |
| Inductive inference | |
| Inexact Augmented Lagrange Multiplier | |
| Inexact proximal Newton methods | |
| Inference | |
| Inferential frame problem | |
| Infinite directed acyclic graphs | |
| infinite SVM | |
| influence maximization | |
| influencing social networks | |
| Information elicitation | |
| Information Extraction | |
| Information quality | |
| information retrieval | |
| information-dense text | |
| instance adaptation | |
| instance alignment | |
| instance-based adaptation | |
| Intelligent Tutor | |
| Inter-view and intra-view supervised correlation analysis (I2SCA) | |
| interactive learning | |
| Interdependent Issues | |
| Interpolation | |
| intersection graph | |
| intrinsic manifold structure preservation | |
| Intuitionistic Logic | |
| inverse dynamics | |
| Inverse reinforcement learning | |
| investment game | |
| iterative deepening | |
| iterative SAT solving | |
| J | |
| jigsaw puzzle | |
| joint method | |
| Joint Modeling | |
| jointly learning | |
| Judgment Aggregation | |
| K | |
| k-svd | |
| Kelly betting | |
| kernel approximation | |
| kernel embedding of distributions | |
| kernel method | |
| Kernel Methods | |
| Kernel Target Alignment | |
| Kernelized extension | |
| Key instance | |
| Kidney exchange | |
| knockout tournaments | |
| knowledge base systems | |
| Knowledge Compilation | |
| Knowledge Completion | |
| Knowledge Embedding | |
| Knowledge Evolution | |
| Knowledge Graph | |
| Knowledge Reasoning | |
| knowledge representation | |
| Knowledge Representation and Reasoning | |
| Knowledge transfer | |
| Knowledge Validation | |
| L | |
| L1-norm minimization and maximization | |
| L2p norm | |
| label correlation | |
| label noise | |
| Label ranking | |
| label reduction | |
| Landmarks | |
| Language and Vision | |
| language model | |
| Laplacian smoothing | |
| Large Incomplete-Information Games | |
| Large-scale learning | |
| Large-scale Negotiation | |
| latent low-rank | |
| latent model | |
| latent semantic analysis | |
| Latent Support Vector Machine | |
| learning | |
| learning environment models | |
| learning for robots | |
| learning from dialog | |
| Learning from Feedback | |
| learning to rank | |
| legendre transform | |
| lifelong learning | |
| Lifted Belief Propagation | |
| lifted inference | |
| Lifted Probabilistic Inference | |
| linear | |
| Linear bandits | |
| linear discriminant analysis | |
| linear programming | |
| linear subspace | |
| Linear Temporal Logic | |
| linkage | |
| linked data | |
| Linked Open Data | |
| Lithium Iron Phosphate (LiFePo) | |
| Local Consistency | |
| local linear subspace | |
| Local Metric Learning | |
| Local Optimization | |
| Local Search | |
| Local smoothness | |
| Locality Coding | |
| Locality Preserving Hashing | |
| locality preserving projection | |
| Location Based Social Network | |
| Logic of Knowledge | |
| Logic-based Argumentation | |
| Logic-Based Process and Service Modelling | |
| Loops | |
| loss frame | |
| lotteries | |
| low power | |
| low rank and sparse matrix decomposition | |
| low-rank | |
| Low-rank Coding | |
| low-rank matrices | |
| low-rank recovery | |
| Low-Rank Representations | |
| lower and upper bounds | |
| M | |
| machine ethics | |
| machine learning | |
| machine translation | |
| Mahalanobis distance | |
| malware propagation | |
| manifold | |
| Manifold Alignment | |
| Manifold Embedding | |
| manifold learning | |
| Manipulation | |
| MAP Estimation | |
| Market selection | |
| Market-Based Systems | |
| Markov Chain | |
| Markov Chain in Random Environments | |
| Markov chain mixing time | |
| Markov chain models | |
| Markov Chain Monte Carlo | |
| Markov chains | |
| markov decision process | |
| Markov Decision Processes | |
| Markov Decision Processes (MDPs) | |
| materialization | |
| Materials discovery | |
| Math programming | |
| mathematical problem solving | |
| Matrix completion | |
| Matrix Factorization | |
| matrix norm regularization | |
| matrix ridge approximation (MRA) | |
| Maximal Satisfiable Subset | |
| maximum satisfiability | |
| Maximum weighted matching | |
| MaxSAT | |
| maxsat resolution | |
| MCMC | |
| MCMC inference | |
| meaning text theory | |
| Mechanism Design | |
| Mechanisms | |
| medicine | |
| merge-and-shrink abstractions | |
| metric learning | |
| Microblog search | |
| Mid-level Representations | |
| Mind perception | |
| Minimal Correction Sets | |
| Minimax Equilibrium | |
| minimax regret | |
| missing label | |
| missing values | |
| Mixed Observability | |
| ML classifier features | |
| Mobile Advertising | |
| mobile data | |
| Model averaging | |
| Model based diagnosis | |
| Model Checking | |
| model counting | |
| model description | |
| model selection | |
| model-based diagnosis | |
| model-based reasoning | |
| Model-Checking PCTL Constraints | |
| Modelica | |
| modeling and analysis | |
| Monroe | |
| Monte Carlo filtering | |
| monte carlo tree search | |
| MOOC | |
| morphological generation | |
| Motion planning with action and environment uncertainty | |
| movement | |
| MSS | |
| Multi-Agent Coordination | |
| Multi-agent Systems | |
| multi-facet trust | |
| multi-instance learning | |
| Multi-instance multi-label learning | |
| Multi-Label Classification | |
| Multi-Label Feature Selection | |
| multi-objective learning | |
| Multi-Objective Optimization | |
| Multi-Robot Systems | |
| Multi-Robot Task Allocation | |
| Multi-Strategy Architecture | |
| multi-task learning | |
| multi-view clustering | |
| Multi-view FDDL (MFDDL) | |
| multi-view learning | |
| Multi-view supervised feature learning | |
| Multiagent learning | |
| multiagent metareasoning | |
| Multiagent Systems | |
| multilabel classification | |
| Multimodal Distributions | |
| Multimodal features | |
| Multimodal Hashing | |
| multiple data sources | |
| Multiple Instance Learning | |
| Multiple Kernel Learning | |
| Multiple labelers | |
| multiple splitting for multi-variable problem | |
| multiple-instance learning | |
| multiplicative | |
| MultiView Affinity Graph | |
| music | |
| mutual information | |
| N | |
| nash equilibria | |
| Nash equilibrium | |
| natural gradient | |
| natural language dialogues | |
| natural language generation | |
| Natural Language Processing | |
| natural language semantics | |
| Natural Language Understanding | |
| Nearest Neighbor algorithm | |
| neighbor embedding | |
| neighborhood selection | |
| Network Games | |
| network infection | |
| network security game | |
| Networks | |
| neural clique | |
| neural network | |
| neural networks | |
| Neuroimaging | |
| Neuromorphic | |
| NLP | |
| No-Regret Learning | |
| Noise models | |
| noise stability | |
| non-convex optimization | |
| Non-monotonic reasoning | |
| non-negative | |
| Non-negative matrix factorization | |
| non-negative representation learning | |
| non-smooth convex optimization | |
| non-uniform distribution | |
| non-uniform labeling costs | |
| Nonconvex Sparsity Optimization | |
| nonlinear classification | |
| nonlinear dimensionality reduction | |
| normal forms | |
| novelty decay | |
| O | |
| object detection | |
| object recognition | |
| oceanography | |
| offline planning | |
| On-line planning | |
| One-class classification | |
| one-shot learning | |
| Online Advertising | |
| Online algorithms | |
| Online Auction | |
| Online Classification | |
| Online Discussions | |
| online education | |
| Online learning | |
| Online Machine Learning | |
| online optimization | |
| online services | |
| Online Wikis | |
| ontologies | |
| Ontology | |
| ontology debugging | |
| ontology engineering | |
| Ontology Stream | |
| Ontology-based data access | |
| ontology-based query answering | |
| open list proportional representation | |
| open set classification | |
| Optimal stochastic motion planning | |
| Optimization | |
| optimization model | |
| Oracle | |
| Order Weighted Averages | |
| ordering | |
| organizational design | |
| overidentifying constraints | |
| overidentifying restrictions | |
| oversubscription planning | |
| OWL | |
| OWL 2 | |
| P | |
| p-simulation | |
| PageRank | |
| pairwise | |
| Parallel Computing | |
| Parallel Optimization | |
| Parallel Search | |
| parallelism | |
| parameter estimation | |
| parameterized complexity | |
| parameterized complexity analysis | |
| Parametric graph cut | |
| parametrized families | |
| Pareto Constraint | |
| Pareto efficiency | |
| parity functions | |
| Parsing Reranking | |
| partial examples | |
| Partial MaxSAT | |
| partial observability | |
| partial view | |
| Path planning | |
| Path-Constrained Markov Decision Processes | |
| Patient-doctor communication | |
| pattern mining | |
| payoff uncertainty | |
| PDDL+ | |
| PDP | |
| Peer Designed Agents | |
| Peer prediction | |
| Performance hotspot detection | |
| phase transition | |
| Phase-map identification problem | |
| phonetics | |
| phrase-level translation | |
| plagiarism | |
| Planning | |
| planning and sensing | |
| Planning as Model Checking | |
| Planning in inhabited environments | |
| Planning in Mixed Discrete-Continuous Domains | |
| Planning under uncertainty | |
| Planning with beliefs | |
| Planning with sensing and partial information | |
| Point Processes | |
| Point-based methods | |
| Poisson Process | |
| Poker | |
| Policy gradient | |
| polymorphism | |
| Polynomial Hierarchy | |
| POMDP | |
| Popularity Prediction | |
| portfolio selection | |
| Portfolion Management | |
| positive body-head dependency graph | |
| Possibilistic (PO)MDPs | |
| Possible Winners | |
| Potential games | |
| Power Iteration | |
| pre-train | |
| Prediction | |
| Prediction market | |
| Preference | |
| preference elicitation | |
| Preference learning | |
| preferenced-based voting | |
| Preferences | |
| preprocessing | |
| Price of Anarchy | |
| Price of Stability | |
| Privacy | |
| privacy tradeoff | |
| Privacy-preserving Collaborative Filtering Recommender Systems | |
| probabilistic | |
| Probabilistic Graphical Model | |
| probabilistic inference | |
| Probabilistic Logic Programming | |
| probabilistic matrix factorization | |
| probabilistic model | |
| probabilistic modeling | |
| Probabilistic Planning | |
| Probabilistic programming | |
| Problem Synthesis | |
| procedural content generation | |
| product review analysis | |
| Program analysis | |
| Program synthesis | |
| Programming by example | |
| Pronouns | |
| proof complexity | |
| Propagation Algorithm | |
| propagators | |
| proper loops | |
| proportional representation | |
| propositional | |
| prospect theory | |
| protection | |
| Prototype learning | |
| proximal average | |
| psychological models | |
| Public Project | |
| pure Nash equilibrium | |
| Pursuit Domain | |
| Q | |
| q-intersection | |
| Qualitative Planning | |
| Qualitative Planning under Uncertainty | |
| Qualitative Reasoning | |
| Qualitative Representation | |
| qualitative spatial reasoning | |
| query abduction problem | |
| Query Expansion | |
| query policies | |
| Question answering | |
| R | |
| Random Field | |
| Random Projection | |
| Randomized Algorithms | |
| randomized social choice | |
| Rank elicitation | |
| Ranking models | |
| Rating prediction | |
| ratings and free-form reviews | |
| RBM | |
| re-expansions | |
| Reach | |
| Real-Time Search | |
| real-time web search | |
| Reasoning | |
| Reasoning about Actions | |
| reasoning about beliefs | |
| Reasoning performance | |
| recombination operators | |
| Recommendation Explanation | |
| Recommendation Systems | |
| Recommender System | |
| Recurrent Neural Network | |
| recursive neural model | |
| recursive neural network | |
| Recursive Neural Networks | |
| referring expression generation | |
| regression | |
| Regression analysis | |
| Regret Matching | |
| Regret Minimization | |
| Regularization | |
| Reinforcement Learning | |
| relation learning | |
| relational query optimization | |
| relative entropy | |
| Relevance based method | |
| Replanning | |
| Representation | |
| representation learning | |
| resolution | |
| Restarts | |
| Restricted Boltzmann Machine | |
| result re-ranking | |
| retrieval | |
| revenue maximization | |
| review rating | |
| Reward Shaping | |
| Risk Minimization | |
| river networks | |
| Robot capabilities | |
| Robot localization | |
| robot table tennis | |
| Robot Task Planning | |
| Robotic grasping | |
| Robotics | |
| Robust Face Recognition | |
| Robust model | |
| robust neighbourhood components analysis | |
| robust optimization | |
| robust principal component analysis | |
| robust winner determination | |
| role base conformity | |
| Room geometry | |
| runoff scoring rules | |
| S | |
| Safe and Optimal Controller Synthesis | |
| Sample complexity | |
| Sampling | |
| Sampling Selection Bias | |
| SAT | |
| Satisfiability | |
| Satisfiability (SAT) | |
| Satisficing Planning | |
| SBDS | |
| Scalability | |
| scalable algorithm | |
| scaling analysis | |
| Scenario-Based Serious-Games | |
| Scene layout | |
| Scene understanding | |
| Scheduling | |
| scheduling mechanisms | |
| scheduling optimization | |
| Scientific Computing | |
| scoring rules | |
| Scripts | |
| Search | |
| Search Control | |
| search result diversification | |
| search snippets | |
| seasons | |
| Security | |
| security game | |
| Security Games | |
| Selection Bias | |
| Self-concordance property | |
| semantic composition | |
| Semantic Gap Minimization | |
| Semantic Phrase Representation | |
| Semantic Reasoning | |
| Semantic Representation | |
| Semantic Web | |
| Semantics on the web | |
| Semi-supervised Kernel Learning | |
| semi-supervised learning | |
| sentence-level translation | |
| sentiment analysis | |
| sentiment classification | |
| Sequential Click Prediction | |
| Sequential component model | |
| Shape Comparison | |
| Shape Knowledge | |
| Shapley value | |
| Sherali-Adams Hierarchy | |
| Signed graph Laplacian | |
| similarity learning | |
| similarity search | |
| similarity-inducing regularizer | |
| Simple Temporal Networks with Uncertainty | |
| Simulating Humans | |
| single-crossing | |
| single-crossing preferences | |
| Single-peaked | |
| single-peaked preferences | |
| Singleton-based Consistencies | |
| situated dialogue | |
| situated interactive instruction | |
| situation calculus | |
| Sketch Recognition | |
| small-variance asymptotics | |
| Smart Grid | |
| Smooth functions on graphs | |
| Soar | |
| Social Choice Theory | |
| social conformity | |
| social decision schemes | |
| Social Dynamics | |
| Social Explanation | |
| social image classification | |
| Social infectivity | |
| Social Influence | |
| Social Media | |
| Social network | |
| Social Network Analysis | |
| Social Networks | |
| Social Planning | |
| Social Spammer | |
| Social Welfare | |
| soft assignment | |
| soft numerical constraints | |
| Software engineering | |
| solution quality | |
| Solutions concepts | |
| source separation | |
| sparse | |
| Sparse behavior noise | |
| sparse coding | |
| Sparse covariance estimation | |
| sparse factor graph | |
| Sparse Methods | |
| Sparse Online Learning | |
| Sparse random graphs | |
| Sparse Regularization | |
| Sparse Representation | |
| Sparsity | |
| Spatial and Temporal Reasoning | |
| Spatial Reasoning | |
| spatial scan | |
| spatio-temporal data mining | |
| spatiotemporal data mining | |
| Spectral bandits | |
| spectral clustering | |
| spectral radius | |
| speech recognition | |
| Sponsored Search | |
| sports scheduling | |
| Stable Matching | |
| Stackelberg | |
| Stackelberg Games | |
| state abstraction | |
| State of Charge | |
| state-space model | |
| Static analysis of transactions | |
| Statistical Machine Translation | |
| Statistical relational AI | |
| Statistical Relational Learning | |
| Stepwise Refinement | |
| STNU | |
| Stochastic Context-Free Grammar | |
| Stochastic Gradient Descent | |
| Stochastic Learning | |
| Stochastic Local Search | |
| stochastic network design | |
| Stochastic Optimization | |
| Strategic Reasoning | |
| strategy evaluation | |
| Strategy Synthesis | |
| Strategy-proofness | |
| strategyproofness | |
| Strong Cause | |
| Strong Equilibrium | |
| Structural Causality | |
| Structural EM | |
| structural equation models | |
| Structure | |
| structure learning | |
| Structured Prediction | |
| Student online discussions | |
| student performance prediction | |
| style classification | |
| Subgoals | |
| subjective discriminability | |
| subjective experience-based learning | |
| subjective value function | |
| submodular optimization | |
| Submodularity | |
| suboptimal heuristic search | |
| suboptimality | |
| subselection | |
| subspace clustering | |
| subspace learning | |
| summarization | |
| supervised hashing | |
| supervised learning | |
| supervised machine learning | |
| Support | |
| Support Vector Machine | |
| support vector machines | |
| Sustainability | |
| Sustainable Energy | |
| SVM | |
| switched linear dynamic systems | |
| Symbol Recognition | |
| Symbolic AI | |
| Symbolic Planning with Decision Diagrams | |
| symmetry breaking | |
| syntactic linearization | |
| T | |
| Task Allocation | |
| task learning | |
| Taxonomy | |
| Taxonomy Derivation | |
| Team formation | |
| Temporal Clustering | |
| temporal decoupling | |
| temporal difference learning | |
| Temporal Dynamics | |
| Temporal Planning | |
| tensor | |
| Tensor completion | |
| Tensor decomposition | |
| Tensor Factorization | |
| testable implications | |
| Testing | |
| text categorization | |
| Text Classification | |
| Text Mining | |
| Text processing | |
| The Doors Game | |
| the Nystrom method | |
| theoretical analysis | |
| Thompson Sampling | |
| time series clustering | |
| time-varying feature | |
| Timed Game Automata | |
| topic model | |
| Topic Modeling | |
| topology | |
| tournament fixing problem | |
| Tournament Solutions | |
| Trace Norm Regularization | |
| tractable reasoning | |
| Trading agents competition | |
| Traffic Light Control | |
| Trajectory Constraints in Planning | |
| transfer learning | |
| transfers | |
| transitive closure | |
| translation | |
| trauma | |
| traveling tournament problem | |
| tree-based learning | |
| triple store | |
| trust games | |
| Trust prediction | |
| Trust propagation | |
| Trust tendency | |
| trust theory | |
| Tuple Variables | |
| U | |
| Uncertain data | |
| Uncertain MDPs | |
| Uncertain Task Rewards | |
| uncertainity | |
| Uncertainty and Stochasticity | |
| Uncertainty in AI | |
| Uncorrelated constraint | |
| Uncorrelated MFDDL (UMFDDL) | |
| Uniform Delivery | |
| unlabeled data | |
| Unsupervised learning | |
| Unsupervised Video Alignment | |
| Urban Air Quality | |
| User generated content | |
| user group | |
| User Interface | |
| User Mapping | |
| User-generated videos | |
| V | |
| V2G | |
| Valuation Function | |
| Value function approximation | |
| value of information | |
| variational approximation | |
| Variational inference | |
| VCG | |
| Verification | |
| verma constraints | |
| Video completion | |
| viral marketing | |
| Vision | |
| vision and audio | |
| visual localization | |
| visual recognition | |
| Visual Representations | |
| Visual Salience | |
| visualization | |
| Voted Dual Averaging Method | |
| voting | |
| voting systems | |
| W | |
| Weakly-Supervised Learning | |
| Web | |
| Web data classification | |
| Web mining | |
| web search personalization | |
| web-based machine translation | |
| Weight Generation | |
| Weighted Model Counting | |
| weighted partial MaxSAT | |
| Weighted voting games | |
| Wide Data | |
| word ambiguity | |
| word embedding | |
| word proximity | |
| word sense disambiguation | |
| worst-case analysis | |
| writing style | |
| X | |
| XML transformations | |
| Z | |
| Zero Pronouns | |
| Zero-Sum Games | |