IWGDDC 2017: International Workshop on Game Development and Design in the Cloud 2017 AT&T Center, 1900 University Avenue Austin, TX, United States, December 5-8, 2017 |
Submission deadline | July 15, 2017 |
Notification of acceptance | August 27, 2017 |
Camera ready papers due | September 30, 2017 |
Early registration due | September 30, 2017 |
Aim and Scope
Cloud computing harnesses a tremendous amount of potential to further expand the creativity and imagination of game developers. The use of virtualised servers for Massively Multiplayer Online Games has become more a common practice. In recent year, we have also seen the emergence of work related to Gaming-as-a-services (GaaS) in both industry and academia. However, GaaS currently is more commonly utilised as a software delivery platform. Cloud computing is yet seen as a development platform in the same way as game consoles, mobile devices and PCs. This means that game engine architecture and development processes have yet fully exploited the potential of this resourceful platform.
This workshop aims to explore the potential of treating cloud computing as a development platform; and to examine the advancement that can be made to the existing state of game development paradigms. We encourage submissions on theoretical as well as experimental studies related to all aspects of game development and design on a cloud computing platform.
List of Topics
Topic of interest include, but are not limited to, the following areas:
- General game engine architecture targeting cloud computing platform
- GPU virtualization for graphics applications including virtual reality and games
- Networking for cloud games
- Real-time rendering
- Game AI
- Enhance quality of services/Quality of experience
- Asset creation and management
- Asymmetrical game mechanics design
Submission Guidelines
Authors are encouraged to submit high-quality, original work that has neither appeared in, nor is under consideration by, other conferences and journals.
The length of the papers should not exceed 6 pages (IEEE Computer Society Proceedings Manuscripts style: two columns, single-spaced), including figures and references, using font size 10, and number each page. All papers will be peer reviewed and the comments will be provided to the authors. The accepted papers will be published in the main proceedings of the IEEE/ACM UCC 2017 by the IEEE Computer Society Press and indexed by EI. At least one of the authors of their accepted paper is requested to register the paper and present the work in the IEEE/ACM UCC 2017.
Authors are encouraged to submit high-quality, original work that has neither appeared in, nor is under consideration by, other conferences and journals. All papers will be peer reviewed and the comments will be provided to the authors.
IEEE Computer Society Proceedings template is available at the following web page: URL: http://www.ieee.org/conferences_events/conferences/publishing/templates.html
Submission will be handled through EasyChair. Please find the submission link: https://easychair.org/conferences/?conf=iwgddc2017 .
Venue
AT&T Conference Center, 1900 University Avenue, Austin, TX, USA.
Contact
All questions about submissions and this workshop should be emailed to Minsi Chen iwgddc2017@easychair.org .