ILRN2017JUCS: Special Issue on Immersive Learning Research |
Website | http://www.jucs.org/ujs/jucs/info/special_issues/in_preparation.html |
Submission link | https://easychair.org/conferences/?conf=ilrn2017jucs |
Submission deadline | September 30, 2017 |
Call for Papers
Journal of Universal Computer Science
Impact Factor: 0.466 (2014)
ISSN: 1436‐4522 (online) and 1176‐3647 (print)
Special Issue on
“Immersive Learning Research”
in cooperation with the
Immersive Learning Research Network
iLRN
This special issue is edited in cooperation with the Immersive Learning Research Network (iLRN). iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning (https://immersivelrn.org/). The iLRN vision is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the iLRN mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes.
For this special issue, we are looking for original submissions on innovative research, technologies, and/or tools to enable successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.
Topics of interest in the context of immersive environments include, from a computer science and technology perspective:
- Immersive Technologies, Systems and Devices
- Natural and Built Environments as Immersive Learning Spaces
- Cognitive and Pedagogical Analysis
- STEM Education
- The Psychological and Embodied Nature of “Immersion”
- Learning and Training Applications
- Non-leisure Games and Gamification
- A Glance into the Future: Innovations, Challenges and Applications
- Games and Entertainment
- Art and Creativity
- Cultural Heritage
Authors of selected papers from the iLRN 2017 conference will also be invited to submit extended versions, with at about 50% new material.
Important dates
Paper submission deadline: September 30th, 2017
Review results sent to authors: October 31st, 2017
Revised papers submitted: November 15th, 2017
Second round of reviews received by: December 15th, 2017
Final decision sent to authors: December 20th, 2017
Special Issue publication March 1st, 2018
Special Issue Guest Editors
Leonel Morgado
Universidade Aberta & INESC TEC
Portugal
E-mail: leonel.morgado@uab.pt
Colin Allison
University of St Andrews
United Kingdom
E-mail: ca@st-andrews.ac.uk
Dennis Beck
University of Arkansas
United States of America
E-mail: debeck@uark.edu
Leonel Morgado is Assistant Professor with Habilitation, at Universidade Aberta (Portuguese Open University), a public university focusing on e-learning, where he lectures on programming and the use of virtual worlds, and develops his research at INESC TEC, a research laboratory rated as Excellent by the national research assessment authorities. His main research interest is the use and development of virtual worlds and immersive technologies as tools for learning and business, which he pursues since 2000, focusing on multi-user platforms since 2006. He authored over 100 papers, in journals, conferences, and as book chapters, most related to this field of interest. For instance, he co-edited the 2011 book “Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms” (ISBN 1609608542) and the 2015 special issue of the Journal of Educational Technology & Society, “Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment” (http://bit.ly/2dF0w6k). Leonel is a member of the Immersive Learning Research Network (http://bit.ly/2dFmbGK), local co-chair of the 2017 edition of the iLRN conference, program co-chair of the 2016 iLRN conference and Europa Co-Chair of the 2015 iLRN conference. He is also the President of the Board of the Portuguese Association of Videogame Sciences.
Colin Allison is a Reader in the School of Computer Science at the University of St. Andrews, the oldest in Scotland. He has worked for over twenty-five years in two complementary research strands: the use of distributed computer systems to support teaching and learning, and the analyses of systems and networks when used for these purposes, sometimes characterised as Quality of Service for Quality of Experience. He co-founded the Open Virtual Worlds research group at St Andrews in 2008 which has pioneered, and continues to explore, the use of immersive technologies for topics in Cultural Heritage and STEM education (www.openvirtualworlds.org). He is a member of many technical program committees, has given several keynotes, and has co-authored over 150 peer-reviewed papers (bit.ly/2eRqsJ5). In the last eight years his publications and keynotes have mostly been on the use of immersive technologies. His attention is currently focussed on the great potential of immersive 3D multi-user virtual worlds for learning, the signs of convergence between virtual worlds and the 3D web, and the challenges these potentialities present to current technologies and infrastructures.
Dennis Beck is an Assistant Professor of Educational Technology at the University of Arkansas. His research focuses on the impact of immersive technologies on vulnerable populations. In this vein, he has studied the influence of student and teacher avatar gender and race on expectations, perceptions and evaluations. He has also examined the influence of immersive learning environments on older adults’ psychosocial factors. He has authored manuscripts in Educational Administration Quarterly, Computers & Education, Educational Technology & Society, American Journal of Distance Education, Techtrends, and the Journal of Educational Research, among many others. Currently, he is involved in studying the impact of online immersive art curation experiences on rural students. Dennis is a board member of the Immersive Learning Research Network, and is publications chair of the 2017 edition of the iLRN conference.
Submission Guidelines
Submissions must be formatted according to the J.UCS guidelines (see http://www.jucs.org/ujs/jucs/info/submissions/style_guide.html) and abiding by J.UCS refereeing procedure (http://www.jucs.org/ujs/jucs/info/submissions/refereeing_procedure.html).
Submissions that are extended versions of papers submitted to the Immersive Learning Research Network conference must contain about 50% new material and the title must clearly and unmistakably differ from the title of the article presented at the conference.
Please use the EasyChair web site to submit paper for this special issue: https://easychair.org/conferences/?conf=ilrn2017jucs
Reviewers
- Alexander Nussbaumer, Graz University of Technology, Austria
Allan Fowler, Kennesaw State University, USA - Alok Mishra, Atilim University, Turkey
- Ana Amélia Carvalho, University of Coimbra, Portugal
- Anasol Peña-Rios, University of Essex, UK
- Andreas Schmeil, immpres, Switzerland
- Béatrice Hasler, Interdisciplinary Center Herzliya, Israel
- Colin Allison, University of St. Andrews, UK
- Dennis Beck, University of Arkansas, USA
- Elena Railean, University of European Studies of Moldova, Moldova
- Fridolin Wild, The Open University, UK
- Giuliana Dettori, Istituto di Tecnologie Didattiche del CNR, Italy
- Guenter Wallner, University of Applied Arts Vienna, Austria
- Gustavo Alves, Polytechnic of Porto, Portugal
- Indika Perera, University of Moratuwa, Sri Lanka
- Ioana Stanescu, Advanced Technology Systems, Romania
- Jochen Kuhn, University of Kaiserslautern, Germany
- Johanna Pirker, Graz University of Technology, Austria
- Jonathon Richter, Salish Kootenai College, USA
- Justin Ehrlich, Western Illinois University, USA
- Kai Erenli, UAS bfi Vienna, Austria
- Leonel Morgado, Universidade Aberta & INESC TEC, Portugal
- Louis Nisiotis, Sheffield Hallam University, UK
- Manuel Gericota, Polytechnic of Porto, Portugal
- Marcus Specht, Open University of the Netherlands, Netherlands
- María Blanca Ibáñez, Universidad Carlos III de Madrid, Spain
- Markos Mentzelopoulos, University of Westminster, UK
- Max North, Southern Polytechnic State University, USA
- Michael Gardner, University of Essex, UK
- Michael Thomas, University of Central Lancashire, UK
- Mikhail Fominykh, Europlan UK Ltd, UK
- Nelson Zagalo, University of Minho, Portugal
- Panagiotis Bamidis, Aristotle University of Thessaloniki, Greece
- Rainer Malaka, Bremen University
- Ralf Klamma, RWTH Aachen University, Germany
- Shao Ying Zhu, University of Derby, UK
- Styliani Kleanthous, University of Cyprus
- Stylianos Mystakidis, University of Patras, Greece
- Sylvester Arnab, Coventry University, UK
- Wafa Bourkhis, Ministry of Higher Education, Tunisia