IEEE GMAX 2020: IEEE Games, Animation, Multimedia and Multiple Realities - IEEE GMAX Virtual Conference Barranquilla, Colombia, September 17-18, 2020 |
Conference website | https://www.uninorte.edu.co/web/educacion-continuada/ieee-gmax |
Submission link | https://easychair.org/conferences/?conf=ieeegmax2020 |
Submission deadline | August 30, 2020 |
Author Notification of Acceptance | August 31, 2020 |
Submission of camera-ready papers | September 7, 2020 |
Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds.
The IEEE Games, Multimedia, Animation and Multiple Realities Conference - IEEE GMAX opens a space for researchers, government and private sector to discuss about the challenges related to research and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and local industry in a positive way by creating no only games but interactive solutions for education, training, health treatments, politics, art, among other applications.
Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities in Latin America, the Caribbean and developing countries all around the world.
Keynote Speakers
We are glad to announce the distinguished keynote speakers that will be with us at the event:
Michael Zyda
Founding Director of USC's Computer Science Games Program, and a Professor of Engineering Practice in the USC Department of Computer Science. At USC, he founded the Computer Science Games Program and the year-long advanced game projects course that forms the core of USC Games and took that program from no program to the #1 Games program in the world. That program has been rated #1 by the Princeton Review for nine of the last ten years. His alumns have shipped games played by over 5 billion players, about $250B in revenue and $2.5B in payroll to those alums.
Ashley ML Brown
Assistant professor of Entertainment Arts and Engineering at the University of Utah. She teaches Games User Research, Game Design and supervises student projects. She is also a research fellow at the Therapeutic Games and Applications Lab. She is the fundraising lead for the Games User Research Summit. Recently, she was appointed to the Global Game Jam executive board. She completed her PhD at the University of Manchester in sociology in autumn 2013 before going on to teach and win awards at Brunel University London. She is the author of the book Sexuality in Role-Playing Games and helped edit The Dark Side of Game Play.
Ricardo Corral-Corral
Ricardo is an applied mathematician and Biochemistry Ph.D. formerly Founder of Analitica Predictiva and VP of Engineering at Silicon Valley based company Suggestic Inc. where he is co-inventor of three US patents around AR, deep learning, and blockchain applications for health. His academic research is on structural computational biology, where he proposed the first protein structural representation aimed for machine learning, and which usage has lead to SOTA results in protein similarity and protien-protein interaction discovery. He actually serves as AI Architect for NY based Billioneurons VC Fund investment platform Coraline.
More keynote speakers will be announced very soon!
Submission Guidelines
We solicit submission of high-quality full papers reporting original and novel research results on all above topics. Papers must be written in English, unpublished and not submitted elsewhere. Full papers must be formatted as the standard IEEE double-column conference template (https://www.ieee.org/conferences/publishing/templates.html) and submitted exclusively in PDF on EasyChair at the IEEE GMAX page: https://easychair.org/conferences/?conf=ieeegmax2020.
Maximum 6 pages are allowed for each paper, including all illustrations and references. Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.
Presenters will send a prerecorded presentation and will be available for discussion via virtual meeting platforms. The agenda will include keynote sessions with experts from academia and industry, panels, workshops and game demos.
List of Topics
- Games and gamification
Videogames, Serious gamming, Applications of games for education, health, marketing, Artificial intelligence for games, Development and design frameworks, Gamification strategies, Non-digital game experiences, Data analytics.
- Multiple Realities
Applications of Virtual, Augmented and Mixed reality, Processing optimization, Communication models in virtual worlds.
- Multimedia
Digital art, Multisensorial experience integration, Digital music, Sound processing, User interface and User experience UI/UX.
- Animation
Rendering Optimization, Simulation, Applied physics.
- Computer Graphics
Computer vision, Computational geometry, Photogrametry, Movement capture and evaluation.
Important dates
Committees
Submission of full papers: (HARD DEADLINE) August 21, 2020
Notification of acceptance: August 31, 2020
Submission of camera-ready papers: September 7, 2020
Committees
General Chairs
- Pedro Wightman, Universidad del Norte, Colombia
- Joseph Olin, Universidad Pontificia Bolivariana, Colombia
Technical Program Chairs
- Borja Manero, Universidad Complutense de Madrid, Spain
- Augusto Salazar, Universidad del Norte, Colombia
Publication
Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.
Venue
The conference will take place in a virtual meeting platform, which will be announced later on.
Contact
Universidad del Norte
Tel. +57-5-3509509 Ext. 4222
pwightman@uninorte.edu.co
https://www.uninorte.edu.co/web/educacion-continuada/ieee-gmax
Sponsors
- IEEE Colombian Caribbean Section
- Universidad del Norte
- IEEE Region 9
- DVC - Videogame Developers Cluster of the Colombian Caribbean
- Gobernación del Atlántico - Secretaría TIC
- Tan grande y Jugando - Colombian independent organization that supports the videogame industry