ICGGAG2018: 2nd International Conference on Game, Game Art and Gamification 2018 fX Campus Binus University International Jakarta Pusat, Indonesia, September 13-14, 2018 |
Conference website | http://international.binus.ac.id/gamelab/icggag/ |
Submission link | https://easychair.org/conferences/?conf=icggag2018 |
CALL FOR PAPER
2nd International Conference on Game, Game Art and Gamification (ICGGAG 2018)
13 – 14 September 2018
fX Campus Binus University International
Jakarta, Indonesia
Overview
The International Conference on Game, Game Art and Gamification (ICGGAG 2018) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification.
This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.
Topics
1. AI applications for serious games
2. Alternate reality games
3. Animation for serious games & virtual worlds
4. Artifacts and art with purpose
5. Augmented reality
6. Case studies in gamification
7. Case studies in serious games & virtual worlds
8. Experimental serious games design
9. Game AI and artificial life
10. Game art
11. Game-based learning, edutainment & training
12. Game design
13. Games for business
14. Games for education
15. Games for health, well-being & exercise
16. Games for leadership
17. Games for promoting health behavior
18. Games for social innovation & change
19. Games for social wellness & campaign
20. Gamification
21. Gamification of Travel and Tourism Location-based Services and Context-Aware Systems
22. Gaming in Travel and Tourism
23. Human-computer interaction
24. Impact of games for human being
25. Impact of games for business
26. Mobile games
27. Multimedia gaming
28. Non digital games
29. Pervasive gaming
30. Serious game analytics, assessment & evaluation
31. Serious game methodologies, design & development
32. Serious game playtesting
33. User-modelling in serious games
34. Virtual characters and environments
All accepted papers in ICCGAG 2018 will be published in the conference electronic proceedings.
All Engineering/Information and Communications Technology related papers will be submitted for publication in IEEE Xplore.
Any accepted paper is expected to have at least one author to attend and present orally the paper at the conference. Failure to do so shall lead to exclusion of the paper for the current year proceedings.
IMPORTANT DATES
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Full Paper Submission: 16 June 2018
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Notification of Review Result: 31 July 2018
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Camera Ready Submission: 13 August 2018