ICCST2022: 2022 International Conference on Culture-oriented Science & Technology Student Activity Center of Lanzhou University, Lanzhou, China Lanzhou, China, August 18-21, 2022 |
Conference website | http://www.iccst.org.cn |
Submission link | https://easychair.org/conferences/?conf=iccst20221 |
Culture-oriented science & technology is a comprehensive subject that applies the theory and methods of modern science and technology to the development of cultural innovation. Generally, it specifically refers to related science & technology that can directly serve, participate in, and support the expression and reproduction of cultural content. Culture-oriented science & technology is oriented to all aspects of cultural creation, production, dissemination, service, consumption and reproduction, and strives to provide sophisticated, accurate and high-quality services for cultural development. Culture-oriented science & technology is guided by the need to obey and serve cultural development. It integrates engineering technologies such as aesthetics, art, acoustics, optics, electronics, electrical, machinery, information, materials, measurement and control, and computing to promote the development and progress of cultural technology. Against this background, the International Conference on Culture-oriented Science & Technology (ICCST) aims to provide an international academic exchange platform with the theme of “cultural and technological integration” for the majority of cultural and scientific people, cultural and scientific research institutions, related universities, and scientific and technological cultural and technological enterprises.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference.
All papers will be evaluated based on their novelty, fundamental insight, experimental evaluation, and potential for long-term impact; new-idea papers are encouraged.
List of Topics
A) Basic theories and common technologies of culture-oriented science & technology
A1: Basic data processing in the cultural industry
A2: Measurement and inspection technology in cultural field
A3: Cultural market supervision and cultural integrity evaluation technology
A4: Basic theories and methods of audiovisual cognition in cultural field
A5: Intelligent basic theory and technology in cultural field
A6: Public service platform technology of culture-oriented science & technology
B) Protection and development of cultural resources
B1: Restoration and restoration technology of cultural resources (heritage)
B2: Collection and processing technology of cultural resources (heritage)
B3: Preservation and storage technology of cultural resources (heritage)
B4: Conversion and recording technology of cultural resources (heritage)
B5: Utilization and development technology of cultural resources (heritage)
B6: Digital cultural resources application technology
B7: Application of Blockchain technology in the protection and development of cultural resources
C) Cultural creation and production
C1: Creative design collaboration and evaluation technology for cultural content
C2: Artistic expression and presentation technology
C3: Audience entertainment experience and interactive technology
C4: Performing art creation production technology
C5: Radio and television creation and production technology
C6: Publishing and production technology
C7: Animation and game creation production technology
C8: Arts and crafts creation and production technology
C9: Application of emerging technologies such as VR / AR and big data in cultural creation and production
D) Cultural communication and services
D1: Cultural service channel business and model innovation
D2: Information network culture communication service technology
D3: Emerging media culture communication service technology
D4: Performance venue communication service technology
D5: Broadcasting and television service technology
D6: Public digital cultural service sharing technology
D7: Cultural theme exhibition exhibition service technology
D8: Cultural content supervision technology
D9: Application of immersive experience technology in cultural communication
E) Cultural equipment and system platform
E1: Performing arts equipment and systems for the field of culture and art
E2: Service equipment and system for public cultural service field
E3: Special equipment for the protection and inheritance of cultural heritage
E4: Experience equipment for cultural entertainment, tourism
E5: Dedicated system tools for cultural safety production
E6: Cultural equipment and system tools for new cultural formats
Contact
Dr. Ming Yan, School of Information and Telecommunications Engineering, Communication University of China, Beijing 100024, China, Email: yanm@cuc.edu.cn, Mobile Phone / Wechat: +86-13810090469