EGAI 2023: The Workshop on Ethics of Game Artificial Intelligence at ECAI 2023 European Conference on Artificial Intelligence ECAI 2023 Kraków, Poland, September 30-October 1, 2023 |
Conference website | https://egai-workshop.github.io/ |
Submission link | https://easychair.org/conferences/?conf=egai2023 |
Submission deadline | June 30, 2023 |
Notification of Acceptance | July 28, 2023 |
Camera Ready | September 15, 2023 |
Artificial Intelligence (AI) technology is an enabler in games at every level, from game development to player experience to building and maintaining gamer communities. Using AI-powered procedural generation of content, recommender systems, or community moderation is very attractive, but calls for consideration of Responsible AI (RAI) principles to address possible risks of e.g., echo-chambers and lack of inclusivity.The purpose of the Ethics of Game AI workshop is to bring together researchers from academia and industry who are interested in developing, applying and critiquing the ways in which principles of RAI have (or have not) been applied to AI in games. Our goal is to provide a forum where we can share, discuss, and propose ideas and solutions regarding the role of AI in all stages of game development, and the ethical implications that follow from it.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. We invite you to submit your contributions in one of these formats:
- Long papers: 7-9 pages, excluding references.
- Short papers: 3-5 pages, excluding references. These papers will be presented as posters during the poster session
We are interested in contributions that focus on any aspect of responsible AI for games including, but not limited to:
- Transparency of in-game AI decision making
- Explainability in games AI
- Social, ethical, legal issues in AI generated game content
- Fairness and inclusion in games AI
- Robustness of games AI models
- Transparency of in-game AI decision making
List of Topics
This workshop focuses on, but is not limited to, the following subjects:
AI in Game Behaviour
- Using AI to drive the behaviour of non-player characters (NPC)
- Using AI to adjust the game environment
- Using AI to balance between realism and predictability
- Minimising unexpected, unexplained, and inconsistent in-game AI behaviours
AI in Game Analytics
- AI-driven player modelling and personalisation
- AI methods used to combat toxic community behaviour across gaming platforms
- Using persuasive AI to keep players engaged
- Explainability of AI-driven decisions made on players
AI in Game Art
- Using AI to generate content (art assets, dialogue and game narratives)
- AI to generate content aimed at children
- Inclusiveness towards under-represented players in AI generated content
- Legal copyright of AI generated content
Committees
Organising committee
- Cezara Păstrăv
- Leila Methnani
- Rui Prada
- Sahar Asadi
- Georgios N. Yannakakis
Contact
All questions about submissions should be emailed to cezarap[at]cs[dot]umu[dot]se or leila[dot]methnani[at]cs[dot]umu[dot]se.