CC2020: 7th Computational Creativity Symposium at AISB 2020 St Mary’s University, Twickenham London, UK, April 6-9, 2020 |
Conference website | https://sites.google.com/view/aisb2020cc/home |
Submission link | https://easychair.org/conferences/?conf=cc2020 |
Submission deadline | January 20, 2020 |
7th Computational Creativity Symposium at AISB 2020
The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) is the largest Artificial Intelligence Society in the United Kingdom. Founded in 1964, the AISB is the world’s oldest AI society and continues to attract an international membership drawn from both academia and industry. It is a member of the European Coordinating Committee for Artificial Intelligence.
AISB 2020 is the annual convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The convention will consist of parallel symposia and will run from April 6th to April 9th 2020.
The 7th Computational Creativity Symposium at AISB will feature a number of presentations covering a range of topics in the evolving field of Computational Creativity. Issues addressed included practical work in the area, theoretical approaches to creativity, and philosophical questions raised on the potential of non-human creative agents. This year we shall also run a Show-and-Tell demo session as well as the paper presentations.
Submission Guidelines
Computational Creativity
Over the last few decades, computational creativity has attracted an increasing number of researchers from both arts and science backgrounds, from academia and industry. Philosophers, cognitive psychologists, computer scientists and artists have all contributed to and enriched this area of research.
Many argue a machine is creative if it simulates or replicates human creativity (e.g. evaluation of AI systems via a Turing-style test), while others have conceived of computational creativity as an inherently different discipline, where computer-generated (art)work should not be judged on the same terms, i.e. as being necessarily producible by a human artist, or having similar attributes, etc.
This symposium aims at bringing together researchers to discuss recent technical and philosophical developments in the field, and the impact of this research on the future of our relationship with computers and the way we perceive them: at the individual level where we interact with the machines, the social level where we interact with each other via computers, or even with machines interacting with each other.
*New this year* we shall have two types of submissions for the symposium: a call for full papers, and a call for demos of creative software for a Show-and-Tell session within the symposium.
On the day of the symposium, we will have a combination of paper presentations and a Show-and-Tell-style demo session of creative systems. You are invited to submit either a full research paper for a paper presentation (up to 8 pages) or an extended abstract for a slot in the Show-and-Tell session (up to 2 pages) focusing on demoing your creative system's functionality. You are welcome to submit to both tracks. We encourage the submission of work in progress as well as more mature work.
Authors of accepted papers will be expected to give 30-minute presentations, including 5 to 10 minutes for questions, on the day of the symposium. Authors of accepted demo abstracts will be expected to participate in the Show and Tell session, demoing their creative system and allowing time for questions. We are considering the publication of a selection of extended and re-reviewed papers from the symposium in a journal special issue. More details will follow!
We would like to highlight that this year we have added a Show-and-tell Demo session. Although papers must be original and not simultaneously submitted to another journal or conference, demo abstracts submitted to this part of the AISB call can be about systems reported in papers submitted elsewhere. Topics of interest include but are not limited to:
List of Topics
- Novel systems and theories in computational creativity, in any domain, e.g. drawing and painting, music, storytelling, poetry, games.
- The evaluation of computational creative systems, processes and artifacts.
- Theory of computational aesthetics.
- Representational issues in creativity, including visual and perceptual representations.
- Social aspects of computational creativity, and intellectual property issues.
- Creative autonomy and constraint.
- Computational appreciation of artifacts, including human artwork.
Committees
Program Committee (confirmed so far)
- Maya Ackerman (Santa Clara University)
- Amílcar Cardoso (University of Coimbra)
- Simon Colton (Queen Mary University of London)
- Mark d'Inverno (Goldsmiths, University of London)
- Jeremy Gow (Queen Mary University of London)
- Bipin Indurkhya (AGH University of Science and Technology)
- Colin Johnson (University of Kent)
- Anna Kantosalo (Aalto University)
- Carlos León (Universidad Complutense de Madrid)
- Jon McCormack (Monash University)
- Hannu Toivonen (University of Helsinki)
- Tony Veale (University College Dublin)
- Dan Ventura (Brigham Young University)
- Geraint Wiggins (Vrije Universiteit Brussel / Queen Mary University of London)
Organizing committee
- Juan Alvarado (Queen Mary University of London)
- Anna Jordanous (University of Kent)
Venue
The conference will be held at St Mary’s University, Twickenham in London, UK from 6 – 9 April 2020. More information on https://aisb20.wordpress.com/
Contact
All questions about submissions should be emailed to cc2020[at]easychair.org. For more information visit https://sites.google.com/view/aisb2020cc/home