CFP
Videogames2017: Videogames 2017 Campo Grande, 376 Lisbon, Portugal, November 23-24, 2017 |
Conference website | http://vj2017.ulusofona.pt |
Submission link | https://easychair.org/conferences/?conf=vj2017 |
Submission deadline | October 15, 2017 |
The Conference Videogames 2017 aims the contribution between academy and industry to establish a common ground in game studies. Through the contribution of original works in different formats (Full Paper, Short Paper, Poster, Demo , Presentation) we expect a relevant event able to be noteworthy in the scientific community.
Main topics, but are not limited to:
Art, Aesthetics and Design of Digital Games
- Videogames and transmedia (Cinema, Comic, Visual Arts, Music, Literature, Advertising)
- Narrative, History and Characters
- Concept Design (spaces and characters)
- Animation and Vfx
- Digital Representation and Movement
- Video Games and Sound
- Interface Design
Game Studies
- Ludology
- Emotion and affectivity in videogames
- Social, Cultural and Community Studies
- Business Models and Video Games publishing
- Gender, Sexuality and Videogames/li>
- Religion in video games
- Video game as an emerging genre of Science Fiction
- Ethics and Videogames
- Board and Card Games
Games' Development
- Evolutionary games: Procedurals and content generation
- Programming and Video Games
- Computing in Video Games
- Prototyping and Video Game Development
- Mathematics, Physics and AI
- Mobile Development
Game-Based Learning
- Video Games and Education
- Gamification
- Experiences with video games (commercial or serious) in formal and informal education
- The creation of videogames by the Audience / Learners
- Games and Education: a historical perspective
- Videogames and literacy(s)
Immersion and Presence in Videogames
- Virtual and Augmented Reality
- Immersive media and simulation
- Haptic Sensations: Game Experience and Entertainment
- Tangible interface: Game interaction devices
- Interface, Interaction, Ergonomics and Usability