GII 2020: Workshop on Game Intelligence and Informatics Suntec Singapore Convention & Exhibition Centre Singapore, Singapore, May 11-14, 2020 |
Conference website | https://web.northeastern.edu/guii/gii/ |
Submission link | https://easychair.org/conferences/?conf=gii2020 |
Submission deadline | February 12, 2020 |
Notification of acceptance | February 21, 2020 |
Camera-ready copies | March 6, 2020 |
Deadline Extended to February 12, 2020 (11:59 PM AoE) !!
Inviting position papers, extended abstracts, full and short papers
Keynote opening talk by Africa Perianez!
Understanding the game state and player action is a fundamental objective for any game researcher, because it sheds light on various aspects about the players and the game, such as skills, strategies, engagement, intention, retention, difficulty level and decision-making. Such intelligence helps us advance closer to the holy grail of providing a perfectly personalized and wholesome user experience, in a data-driven manner.
In recent times, there have been numerous innovative advances in the space of AI and machine learning for the gaming domain, including bots and reinforcement learning agents for perfect and imperfect information games, dynamic content generation for digital games, and so on. Similarly, the research community around human-computer interaction, has given us very interesting qualitative insights on the behavior of game users in terms of skill assessment and skill-matching, factors and designs that enhance engagement and retention, and so on. The recent proliferation of digital games for commercial, social, and educational purposes has further necessitated a new research direction towards game intelligence and knowledge discovery. The problem space becomes all the more intriguing when we consider the applications to and the challenges in niche gaming sectors such as serious games, including education, citizen science, etc., AR/VR and IoT enhanced experiential games, real money or real time multiplayer games and esports and fantasy league games/sports. The key quest would be to enable a vision of end-to-end informatics around game dynamics, game platforms, and the players by consolidating orthogonal research directions of game AI, game data science, and game user research.
Submission Guidelines
Authors must submit original work in the form of position papers, extended abstracts, full or short papers. Papers must be 4-8 pages not including references, in the Springer LNCS/LNAI submission format (template given here). The submissions need not be blind, i.e., the authors can include their names and affiliations in the paper. Please follow this link to submit the papers.
List of Topics
The GII workshop aims to bring together research that lies at the intersection of machine learning, human computer interaction and digital gaming. We invite high quality innovation that push the state of the art on topics including, but not limited to:
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Player modeling and behavior modeling
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Skill-based player journey – including skill assessment (which becomes especially difficult in stochastic games where there is always an element of chance involved), skill-based matching, predicting skill evolution
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Player intent mining and behavior prediction and timely predictions of events such as churn, addiction, etc.
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Player strategy mining
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Player profiling and persona detection
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Applications of game user research and machine learning in serious games (including education, citizen science, crowd-sourced task completion), stochastic games, fantasy sports, esports, AR/VR/wearables-enabled experiential games, massively multi-player distributed games, etc.
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Reinforcement learning agents that can enhance player experience via competition, up-skilling human players, assisting with strategies, etc.
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Adaptive procedural content generation, for customized content based on player persona, game play evolution, etc.
Committees
Program Committee
- Matthew Berland(University of Wisconsin Madison)
- Tristan Cazenave(Lamsade, Dauphine)
- Brent Harrison(University of Kentucky)
- James Lester(North Carolina State University)
- Koyel Mukherjee(IBM Research)
- Santiago Ontañón(Google AI)
- Sam Snodgrass(Modl.ai)
- Sam Snodgrass(Modl.ai)
- Guenter Wallner(Eindhoven University of Technology)
- Georgios Yannakakis(University of Malta)
Organizing committee
- Sharanya Eswaran (Games24x7)
- Tridib Mukherjee (Games24x7)
- Magy Seif El-Nasr (Northeastern University)
Venue
The conference will be held in conjunction with The 24th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2020 at Suntec Singapore Convention & Exhibition Centre between 11-14 May 2020.
Contact
All questions about submissions should be emailed to sharanya.eswaran@games24x7.com or magy@northeastern.edu