AM 2018: Audio Mostly 2018 (13th International Conference: Sound in Immersion and Emotion) Wrexham Glyndwr University Wrexham, UK, September 12-14, 2018 |
Conference website | http://audiomostly.com/ |
Submission link | https://easychair.org/conferences/?conf=am2018 |
Submission deadline | May 31, 2018 |
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and the use of audio for interface design. This remit covers product design, auditory display, computer games and virtual environments, new musical instruments, and education and workplace tools. It further includes fields such as the psychology of sound and music, cultural studies, system engineering, and everything in between in which sonic interaction plays a role.
The 2018 edition will be a lively and sociable mix of oral and poster paper presentations, demos, concerts, and workshops. We welcome submissions from interested parties in each of these categories.
As in previous years, the Audio Mostly 2018 proceedings will be published by the Association for Computing Machinery (ACM) and made available through their digital library (confirmation pending). Regular papers, posters and demos will be double-blind peer reviewed.
CONFERENCE THEME
The special theme for the conference this year is Sound in Immersion and Emotion and we particularly welcome papers along this theme for dissemination at the conference this year.
Immersion and emotion are terms used to describe a variety of experiences that human beings, whether in the capacity of a user, a musician, or an audience, have with sound. The two are usually regarded as separate, but often intertwined, occurrences.
For example, the following questions illustrate this theme:
- What exactly do we mean by sonic immersion and how might we measure it?
- What qualities of sound contribute to immersion? How can sound and music be used to induce emotional reactions?
- Can we gauge the emotional potential of a sound?
- Can emotions be used to synthesise and design sounds?
Audio Mostly 2018 encourages the submission of regular papers (oral/poster presentation) addressing such questions and others related to the conference theme and the topics presented below.
Submission Guidelines
SUBMISSION INSTRUCTIONS
Regular paper, poster, demo and workshop contributions must be submitted via the EasyChair Audio Mostly 2018 submission portal. Please visit the Audio Mostly 2018 web site for Authors’ instructions & submission guidance.
CALL FOR WORKSHOPS AND SPECIAL SESSIONS
We invite proposals for workshops and special sessions to be held at Audio Mostly 2018. Selected workshops and sessions will take place either during the main conference (12 – 14 September 2018) or on the day prior to the conference starting (11 September 2018) according to the program and workshop organisers’ preferences. Workshops provide an opportunity for delegates to interact in a context of shared interests and focused discussion. Workshop participants are likely to network in meaningful ways whilst addressing issues of research, practice, or education, and generating ideas for creative applications.
Proposals should be sent directly to Stuart Cunningham (s.cunningham@glyndwr.ac.uk) inline with the deadlines for paper, poster and demo submissions.
List of Topics
- Accessibility
- Aesthetics
- Affective computing applied to sound/music
- Architectural acoustics
- Auditory display and sonification
- Augmented and virtual reality with or for sound and music
- Computational musicology
- Digital augmentation (e.g. musical instruments, stage, studio, audiences, performers, objects)
- Digital music libraries
- Ethnography
- Game audio and music
- Gestural interaction with sound or music
- Immersive and spatial audio
- Intelligent music tutoring systems
- Interfaces for audio engineering and post-production
- Interfaces or synthesis models for sound design
- Live performing arts
- Music information retrieval
- Musical acoustics
- Musical Human-Computer Interaction
- New methods for the evaluation of user experiences of sound and music
- Participatory and co-design methodologies with or for audio
- Philosophical or sociological reflections on Audio Mostly related topics
- Psychoacoustics
- Psychology, cognition, perception
- Semantic web music technologies
- Signal processing, machine learning and semantic analysis for interactive audio applications
- Spatial audio and ambisonics
- Sonic arts and interactive sound installations
- Sound and image interaction: from production to perception
- Soundscape studies and interactive soundscapes
Committees
Audio Mostly 2018 Conference Committee (Wrexham Glyndwr University)
- Stuart Cunningham (Conference Chair)
- Darryl Griffiths
- Steve Nicholls
- Steffan Owens
- Richard Picking
- Jonathan Weinel
Audio Mostly Steering Committee
- Johan Fagerlönn, Interactive Instutute Swedish ICT, Sweden
- Axel Berndt, Hochschule für Musik Detmold, Germany
- Mark Grimshaw, Aalborg University, Denmark
- Holger Grossmann, IDMT Fraunhofer, Germany
- Daniel Hug, Zurich University of the Arts, Switzerland
- Stuart Cunningham, Glyndŵr University, UK
- David Moffat, Glasgow Caledonian University, UK
- Inger Ekman, University of Tampere, Finland
- George Kalliris, Aristotle University of Thessaloniki, Greece
- Valter Alves, Polytechnic Institute of Viseu, Portugal
- Andreas Floros, Ionian University, Greece
- George Fazekas, Queen Mary University of London, UK
Venue
This year, the conference is hosted by the Affective Audio research group at Wrexham Glyndŵr University (UK).
Wrexham is a beautiful Welsh town conveniently situated between the metropolitan centres of Manchester and Liverpool in England and the tranquillity of the north Wales countryside and mountains of Snowdonia.
Nearby are the historic city of Chester and the international festival centre of Llangollen. Wrexham is served by two international airports (Manchester and Liverpool) both comfortably less than an hour away by road or train.
Contact
All questions about submissions should be emailed to: audio.mostly2018@glyndwr.ac.uk