MOCO 2017: 4TH INTERNATIONAL CONFERENCE ON MOVEMENT AND COMPUTING
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

3
3D Modeling
A
abstract visualization
acceleration data
accelerometer
aesthetics
affective interaction
affordances and constraints
AI modes of creativity
Analogue Sound
Animation
app-art
Appropriation
Artifi€cial Evolution
Artistic Research
Arti€ficial Neural Network
arts and sciences
audience
auditory feedback
Augmented reality
augmented space
Autism
Autism Spectrum Disorder
Automated Analysis of Movement ‹alities
automatic
avatar
B
big data
bioinformatic sensing
Biosensors
biosignal
body art
Body Extension
body movement detection
Body Network
body percussion
brain analysis
Brain-body interface
C
choreographic coding dance and technology
choreographic score
Choreography
Classification
clinical application
cognition
cognitive neuroscience
cognitive psychology
Cognitive Science
Collaboration
Collaborative serious games
Composing
Composition
Composition in Real Time
computation and movement
computational arts
computer generated
Computer programming
conceptual blending
Conducting
Connectivity
consciousness
Contemplative practices
Contemporary dance
Contemporary music
Control-display ratio
Corporeality
creative coding
Creative process
Creative Processes
Creativity Support Tools
Critical Appropriation
Cultural Pattern
curve and path dynamics
cyber-interoceptive
cybernetics
D
dance
dance and technology
Dance Education
dance improvisation
Dance Learning
dance perception
Dance repository
Dance Technology
Dancers Partnering
data visualisation
Database
Dead Reckoning
Descriptors
Design Theory
Diffraction
Digital
Digital arts
Digital Dance
Digital dancing
digital musical instruments
dimensionality
distributed
Diversity
Dyadic Exchange
Dyadic Interaction
dynamics of human motion
E
e-textile
Eastern philosophy
Education
electro-acoustic ensemble
Electromyography
Embodied and Whole Body Interaction
embodied approach
embodied cognition
embodied interaction
Embodied Knowledge
Embodiment
EMG
emotion detection
emotion recognition
emotional relations
Ethico-Aesthetics
event-synchronization
Experience Explicitation Interviews
Expressive Gesture
Expressive movement
Expressive movement-based interaction
F
Factor Independence
Feature Extraction
film
flow
full-body interaction
G
Gait
Gait Analysis
Gait Rehabilitation
Game
Game theory
Games
generative composition
gestural augmentation
Gesture
Gesture Evaluation
Gesture recognition
Gesture-based Interaction
Gesture-recognition
graffiti and tags generation
graffiti tags
Graph theory
graphonomics
Group Behavior
group dynamics
H
Handheld motion control
haptic
hci
heart rate
Hemiparetic Gait
Hidden Markov Models
Holographic
Hololens
Human Avatar
Human hand-writing movement modeling
human motion
Human movement qualities
Human Movement Representation
Human-Computer Interaction
Human-robot interaction
Human-virtual agent interaction
I
Image Processing and Computer Vision
Immersion
immersive modeling
Immersive Virtual Environments
Improvisation
IMU
Individuality
Inertial Measurement Unit
Interaction
Interaction Design
interactive composition
Interactive dance
Interactive design
Interactive Machine Learning
interactive object
interactive physical theatre
Interactive Soni€cation
Interactive Systems
Interactive Tecnology
Interdisciplinary
Internet
interoception
intervention
K
karate
kinaesthetic awareness
Kindergarten
Kinesthetic Empathy
L
Laban
laban effort system
Laban Movement Analysis
Linear Regression
live coding
Live Interactive Performance
Live Performance
Live-Feed Cameras
M
machine learning
machine learning in musical performance
Mass-Spring Simulation
material computing
Mathematics
Media design
mediated space
meditation
member
Micro-movements
Mirror
mirror game
MIRtoolbox
model predictive control
modeling movement qualities and expressive movement
modelling movement
modulated reality
Montessori
morphological computation
Morphology
Motion and Shape in Video analysis
Motion Capture
motion control
Motion Recording
motion sensing extensions
motion sonification
Motion tracking
Motor Learning
motor planning
Movement
Movement Analysis
Movement and Sound Interaction
Movement Annotation
Movement computation in healthcare
movement data
movement description
Movement Practice
Movement Qualities
movement quality
movement representation
Movement Research
Movement Signal Processing
Movement Sonification
movement visualisations
Multimedia
multimedia art practice
multimodal interactive performance
multimodal interfaces
multimodal sensing
multiscale
Music
Music and Movement
Music Performance
Music Technology
Music therapy
musical gesture
musical gesture recognition
Musical Gestures
Musical Interface
myo
Myoelectric control
N
narrative
natural movement
Network Analysis
Network connectivity
Neural Networks
neuroscience
non-anthropomorphic
non-verbal communication
Notation
Notation systems (scores & scripts)
O
Observation
On-Body Interaction
one-shot learning
P
Participant Observer
Participative
Particle Filtering
performance
Performativity
performing arts
peripersonal space
personalized statistics
phenomenology
physical theatre
physical-digital systems
physicality
Physics
Physiological computing
Physiology
piano pedalling techniques
Player experience
Point Clouds
positivism
postural adjustment
procedural calligraphic and graffiti production
procedural calligraphy
Projected Image
projection
Public Engagement
public space
Q
Qualitative research
quality
R
Reading
Reconstruction
Residue
responsive media
Rhythmic interaction
Rhythmicality
Robot
robotic art
robotic movement
S
Schrifttanz
segmentation
semantic model for movement representation
sensor mapping
sensuality
Skill Acquisition
smart fabrics
Smartphones
smoothing splines
Social computing
social interaction
social robotics
Soft Circuits
Soft robotic artefacts
soft robotics
Software
Somaesthetics
somatic
somatic movement
Somatic Movement Practice
Somatic Practice
somatic practices
Soni€cation
Soni€fication
Sound
sound art
sound emotions
Sound-art
sound-motion
soundpainting
space
Spatial rotation
Stillness
Stochastic Analyses
Stochastic analysis
stochastic optimal control
Stress
stretch sensor
Stroke
Symbiosis
Synchronicity Connectivity
synchronization
T
tangible interfaces
Tangibles
Teaching
Technology
Technology Design
textile sensors
Time domain features
topology
Touch
training
trance
two-handed control
U
unsupervised
User-Centered Design
V
valence and arousal
Video
Video-based motion tracking
video-game-artwork
Virtual bodies
virtual reality
Visualisation
Visualising Movement
Visualization
visualization and sonifying of movement
VR
W
wearable computing
wearable technology
Web interfaces
Weighted directed graph
Weighted Directed Graphs
whole body interaction
Writing
“breaking of aesthetic and bodily habits”
“Computer-aided choreography”
“computer-generated and interactive media”
“human-machine relationships”