CONSTRUCTIONISM 2016: CONSTRUCTIONISM IN ACTION 2016
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

1
1:1 computing
2
21st Century Learning
3
3D printer
3D turtle coding activity
3D turtle representation system
A
AfL
after-school activities
Agent based modeling
agent-based modeling
Agent-based Modelling
animated programming
Assessment for Learning
at-risk
At-risk students
B
Beauty and Joy of Computing
Bebras challenge
big data
BJC
block-based
Blocks-based environments
Bridge21
C
case studies
centrobot
coding
coding education
collaborative learning
community of learners
Complex Systems
complex systems thinking
Computational doing
computational literacy
computational models
computational thinking
computer hardware
computer science
computer science education
computing
concurrent constraint programming
connected learning
Construction
Constructionism
constructionist and deconstructionist learning
Constructionist classroom
Constructionist design paradigm
constructionist environments
constructionist learning environment
constructionist literature
constructionist programming languages
constructionist re-mixes
Constructivism
Contest
Contextualised Learning
Costa Rica
craft
creative expression
creativity
curriculum
Cyber-bullying
D
data Analysis
data stream System
deconstructionism
design
design research
digital competence
Digital Technologies curriculum
DOM
E
early algebraic thinking
Educational Robots
Educational technologies
educational technology
edX
Elementary Education
elementary school
elementary schools
Embedded Computer
Embodied Cognition
Embodied Modelling
Empathy
Empirical Modelling
Engagement
Engineering activity
engineering curriculum
engineering design cognition
entropy
ev3
expert and novice
eXpresser
G
Game Design
gamification
Gender Inclusion
Generalization processes
Girls
global collaboration
GoGo Board
H
half-baked
HTML
human evolution
Human-centered design
I
ICT
Imaginatorium
Imagine Logo
increasing diversity
informal learning
informal learning environment
informatics concepts
informatics education
information
information economy
Inquiry-based education
institutionalized portals
Internet of things
Interpersonal Relationship
Inventions
iPad
K
Kid Power
L
leadership
learning
Learning Analytics
Learning Challenges
learning community
Learning Environment
Learning Intentions
Learning Objectives
learning through a contest
learning tool
Lego
LEGO MINDSTORMS
library
Logo
LogoWriter
M
Maker
maker movement
Maker Space
maker spaces
making
making construals
Mathematical Education
mathematical modelling
mathematics
mathematics education
media education
Mental tool
methodology
methods
micro-experiments
Microworld
Microworlds
Middle and High School Education
Mobile Learning
Multi-Level Linked systems
multimodal analysis
Music
N
NetLogo
networked devices
New York City
next generation high school
O
Online Learning Environments
Open Hardware
P
Papert
participatory simulation
Participatory Simulations
Pattern Generalization
pedagogy
personal computing
philosophy
physical computing
physical parameters
Physical programming
PicoBoard
playful informatics
Pocket Code
Popsicle stick bridge
powerful idea
Practical report
Precision and certainty
primary education
Primary school
primary schools
Principle-based-reasoning
Probabilistic Approach
professional development
programing
programming
programming by demonstration
Programming education
programming language design
programming languages
programming robots
project-based learning
purpose and utility
R
R code
radical empiricism
randomness
reasons
reflection
research
restructuration
Roamer
Robotics
robotics competition
robtivity
S
Samba School
school reform
science
scientific literacy
Scratch
Scratch

sensor
sensors
Seymour Papert
Snap!
Social Constructivism
Social Game Experience
Social Inclusion
Social Robots
software tool
space of reasons
spatial ability
Statistics education
STEM
STEM education
studio design
syntonicity
Systems thinking
T
tablet
task development
task solving
Tatrabot
Teacher training
teachers’ learning
teaching
Teaching and learning
teaching method
teaching with robots
technological truth
technology
Thailand
the mind’s lies
Tinkering
Toolkit
Tools for Game Creation
ToonTalk
ToonTalk Reborn
Turing teaching
Turtle
turtle symbol
V
Valiant Technology
variability
videogames
vision of mathematics
visual programming
W
Web
web programming
Whole-body interaction
Workshop
workshop design
World Peace